- 调整能力提升计算时机,确保命中后再恢复原始属性 - 暴击判断前置,仅在命中时计算暴击翻倍及破防逻辑 - 优化回合结束效果清除逻辑,增加状态存活判断 refactor(controller): 重构擂台相关接口返回结构体类型 - 将 ARENA_SET_OWENR、ARENA_FIGHT_OWENR 等函数的返回值统一改为 NullOutboundInfo,并移除冗余字段返回 - 广播逻辑调整,统一使用 Broadcast
21 lines
406 B
Go
21 lines
406 B
Go
package common
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import (
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"blazing/logic/service/fight/info"
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"blazing/modules/blazing/model"
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)
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type PlayerI interface {
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GetPlayerCaptureContext() *info.PlayerCaptureContext
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Roll(int, int) (bool, float64, float64)
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//SendPack(b []byte) error
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Getfightinfo() info.Fightinfo
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GetInfo() *model.PlayerInfo
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InvitePlayer(PlayerI)
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SetFightC(FightI)
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QuitFight()
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CanFight() bool
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SendPackCmd(uint32, any)
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}
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