Files
bl/logic/service/common/playeri.go
昔念 53d6db7e17 fix(fight): 修复战斗中属性变化与暴击判定逻辑
- 调整能力提升计算时机,确保命中后再恢复原始属性
- 暴击判断前置,仅在命中时计算暴击翻倍及破防逻辑
- 优化回合结束效果清除逻辑,增加状态存活判断

refactor(controller): 重构擂台相关接口返回结构体类型

- 将 ARENA_SET_OWENR、ARENA_FIGHT_OWENR 等函数的返回值统一改为
  NullOutboundInfo,并移除冗余字段返回
- 广播逻辑调整,统一使用 Broadcast
2025-11-20 05:57:29 +08:00

21 lines
406 B
Go

package common
import (
"blazing/logic/service/fight/info"
"blazing/modules/blazing/model"
)
type PlayerI interface {
GetPlayerCaptureContext() *info.PlayerCaptureContext
Roll(int, int) (bool, float64, float64)
//SendPack(b []byte) error
Getfightinfo() info.Fightinfo
GetInfo() *model.PlayerInfo
InvitePlayer(PlayerI)
SetFightC(FightI)
QuitFight()
CanFight() bool
SendPackCmd(uint32, any)
}