Files
bl/modules/config/model/boss_effect.go
昔念 f810a2ae86
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
```
feat(pet): 宠物系统重构和功能增强

- 修复战斗boss中effect ID索引错误问题
- 实现宠物仓库和背包管理功能
- 添加宠物列表排序保存功能
- 重构宠物备份列表同步逻辑
- 优化宠物释放和获取逻辑
- 添加宠物背包仓库切换功能
- 修复地图模型广播信息结构问题
- 调整宠物特效数据库查询逻辑
```
2026-04-02 07:49:49 +08:00

42 lines
1.4 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package model
import (
"blazing/cool"
)
// 表名常量(遵循现有命名规范)
const TableNamePlayerPetSpecialEffect = "config_boss_effect"
// PlayerPetSpecialEffect 精灵特效表仅包含XML中指定的4个核心字段
// 对应XML中的<NewSeIdx>节点Idx、Stat、Eid、Args
type PlayerPetSpecialEffect struct {
*cool.Model // 嵌入基础Model包含主键、创建/更新时间等通用字段)
//Stat uint32 `gorm:"not null;default:0;comment:'精灵特效状态XML中的Stat'" json:"stat"`
Eid uint32 `gorm:"not null;index:idx_eid;comment:'精灵特效EidXML中的Eid'" json:"eid"`
Args []int `gorm:"type:jsonb;comment:'精灵特效参数XML中的Args'" json:"args"`
Desc string `gorm:"type:varchar(255);default:'';comment:'精灵特效描述XML中的Desc'" json:"desc"`
}
// TableName 指定表名(遵循现有规范)
func (*PlayerPetSpecialEffect) TableName() string {
return TableNamePlayerPetSpecialEffect
}
// GroupName 指定表分组默认分组与现有Item表一致
func (*PlayerPetSpecialEffect) GroupName() string {
return "default"
}
// NewPlayerPetSpecialEffect 创建精灵特效表实例初始化基础Model
func NewPlayerPetSpecialEffect() *PlayerPetSpecialEffect {
return &PlayerPetSpecialEffect{
Model: cool.NewModel(),
}
}
// init 程序启动时自动创建表与现有Item表的初始化逻辑一致
func init() {
cool.CreateTable(&PlayerPetSpecialEffect{})
}