refactor(controller): 重构控制器函数命名和代码注释 - 重命名 EGG 函数为 EggGamePlay,更新宠物生成逻辑 - 重命名 Leiyi 函数为 GetLeiyiTrainStatus - 重命名 Cacthpet 函数为 CatchPet,添加详细函数注释 - 为 ArenaSetOwner、ArenaFightOwner、ArenaGetInfo、ArenaUpfight、ArenaOwnerAcce 等擂台相关函数添加注释前缀 - 重命名 PETKing 函数为 PetKing - 重命名 FRESH_CHOICE_FIGHT_LEVEL 函数为 FreshChoiceFightLevel,添加详细参数说明 - 重命名 BuyMItem 函数为 BuyMultipleItems - 重命名 ITEM_S
78 lines
1.9 KiB
Go
78 lines
1.9 KiB
Go
package player
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import (
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"blazing/common/utils"
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"blazing/logic/service/common"
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"blazing/logic/service/fight/info"
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"blazing/modules/blazing/model"
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"math/rand"
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"time"
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"github.com/gogf/gf/v2/util/grand"
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)
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type baseplayer struct {
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Info *model.PlayerInfo
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//canFight uint32
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FightC common.FightI //绑定战斗标识 替代本身的是否战斗标记 //IsFighting bool
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*info.PlayerCaptureContext
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}
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// NewPlayerCaptureContext 创建用户捕捉上下文(每次登录调用)
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func newbaseplayer() baseplayer {
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rng := rand.New(rand.NewSource(time.Now().UnixNano() + int64(grand.Intn(1000000))))
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ret := baseplayer{}
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ret.PlayerCaptureContext = &info.PlayerCaptureContext{
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rng,
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1000,
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0.10, // 15%衰减率
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1,
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make(map[int]int),
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}
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return ret
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}
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// GetInfo 获取玩家基础信息
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func (p *baseplayer) GetInfo() *model.PlayerInfo {
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return p.Info
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}
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// SetFightC 设置玩家战斗控制器
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func (f *baseplayer) SetFightC(fightController common.FightI) {
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f.FightC = fightController
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}
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// GetPlayerCaptureContext 获取玩家捕捉上下文
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func (f *baseplayer) GetPlayerCaptureContext() *info.PlayerCaptureContext {
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return f.PlayerCaptureContext
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}
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// FindPet 根据捕捉时间查找宠物
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// 返回值: (索引, 宠物信息, 是否找到)
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func (f *baseplayer) FindPet(catchTime uint32) (int, *model.PetInfo, bool) {
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return utils.FindWithIndex(f.Info.PetList, func(item model.PetInfo) bool {
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return item.CatchTime == catchTime
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})
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}
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// Pet_del 删除指定宠物
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// catchTime: 宠物的捕捉时间戳
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func (f *Player) Pet_del(catchTime uint32) {
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index, _, ok := f.FindPet(catchTime)
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if ok {
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copy(f.Info.PetList[index:], f.Info.PetList[index+1:])
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f.Info.PetList = f.Info.PetList[:len(f.Info.PetList)-1]
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f.Service.Pet.Pet_del(catchTime)
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}
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}
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// // 计算整数的二进制1的个数(Integer.bitCount)
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// func bitsCount(n int) int {
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// count := 0
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// for n > 0 {
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// count += n & 1
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// n >>= 1
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// }
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// return count
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// }
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