refactor(controller): 重构控制器函数命名和代码注释 - 重命名 EGG 函数为 EggGamePlay,更新宠物生成逻辑 - 重命名 Leiyi 函数为 GetLeiyiTrainStatus - 重命名 Cacthpet 函数为 CatchPet,添加详细函数注释 - 为 ArenaSetOwner、ArenaFightOwner、ArenaGetInfo、ArenaUpfight、ArenaOwnerAcce 等擂台相关函数添加注释前缀 - 重命名 PETKing 函数为 PetKing - 重命名 FRESH_CHOICE_FIGHT_LEVEL 函数为 FreshChoiceFightLevel,添加详细参数说明 - 重命名 BuyMItem 函数为 BuyMultipleItems - 重命名 ITEM_S
22 lines
480 B
Go
22 lines
480 B
Go
package controller
|
|
|
|
import (
|
|
"blazing/common/socket/errorcode"
|
|
"blazing/logic/service/player"
|
|
"blazing/logic/service/space"
|
|
"blazing/logic/service/space/info"
|
|
)
|
|
|
|
func (h Controller) PlayerWalk(data *space.WalkInInfo, c *player.Player) (result *info.WalkOutInfo, err errorcode.ErrorCode) {
|
|
result = &info.WalkOutInfo{
|
|
Flag: data.Flag,
|
|
Point: data.Point,
|
|
Path: data.Path,
|
|
UserID: c.Info.UserID,
|
|
}
|
|
c.GetSpace().Walk(c, result)
|
|
|
|
c.Info.Pos = data.Point
|
|
return
|
|
}
|