Files
bl/logic/controller/action_egg.go
昔念 502d497dce ```
refactor(controller): 重构控制器函数命名和代码注释

- 重命名 EGG 函数为 EggGamePlay,更新宠物生成逻辑
- 重命名 Leiyi 函数为 GetLeiyiTrainStatus
- 重命名 Cacthpet 函数为 CatchPet,添加详细函数注释
- 为 ArenaSetOwner、ArenaFightOwner、ArenaGetInfo、ArenaUpfight、ArenaOwnerAcce
  等擂台相关函数添加注释前缀
- 重命名 PETKing 函数为 PetKing
- 重命名 FRESH_CHOICE_FIGHT_LEVEL 函数为 FreshChoiceFightLevel,添加详细参数说明
- 重命名 BuyMItem 函数为 BuyMultipleItems
- 重命名 ITEM_S
2025-12-24 19:03:11 +08:00

18 lines
500 B
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/egg"
"blazing/logic/service/player"
"blazing/modules/blazing/model"
)
func (h Controller) EggGamePlay(data *egg.C2S_EGG_GAME_PLAY, c *player.Player) (result *egg.S2C_EGG_GAME_PLAY, err errorcode.ErrorCode) {
newPet := model.GenPetInfo(1, -1, -1, -1, 1, nil)
c.Service.Pet.PetAdd(newPet)
result = &egg.S2C_EGG_GAME_PLAY{HadTime: newPet.CatchTime, ListInfo: []model.ItemInfo{}, PetID: newPet.ID}
return
}