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fix(fight): 修复战斗效果类型初始化错误 - 将EffectType.NewSel更改为EffectType.Skill以修正技能效果类型 - 移除effect_415中的多余变量声明,直接使用参数值进行治疗计算 feat(admin): 添加用户金币增加功能 - 新增UserGoldAddReq结构体用于处理金币添加请求 - 实现GoldAdd方法支持管理员为指定用户增加金币 feat(pet):
53 lines
1.3 KiB
Go
53 lines
1.3 KiB
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// 479 - 损失自身n点体力,给对手造成m点固定伤害
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type Effect479 struct {
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node.EffectNode
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}
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func (e *Effect479) OnSkill() bool {
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selfDamage := alpacadecimal.NewFromInt(int64(e.Args()[0].IntPart()))
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opponentDamage := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart()))
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// 检查自身体力是否低于200
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currentHp := e.Ctx().Our.CurrentPet.GetHP()
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minHp := alpacadecimal.NewFromInt(200)
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if currentHp.Cmp(minHp) < 0 {
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// 如果自身体力不足200,保留1点体力
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damageToTake := currentHp.Sub(alpacadecimal.NewFromInt(1))
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damageZone := &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: damageToTake,
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}
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e.Ctx().Our.Damage(e.Ctx().Our, damageZone)
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} else {
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// 损失n点体力
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damageZone := &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: selfDamage,
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}
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e.Ctx().Our.Damage(e.Ctx().Our, damageZone)
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}
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// 给对手造成m点固定伤害
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damageZone := &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: opponentDamage,
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 479, &Effect479{})
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}
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