- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果 - 修改技能效果的 ID,避免和普通效果 ID 冲突 - 优化战斗循环逻辑,增加战斗结束的判断条件 - 调整输入结构,移除未使用的属性和状态容器 - 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
67 lines
2.1 KiB
Go
67 lines
2.1 KiB
Go
{
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"data": [
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{
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"id": 1,
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"boss": 3657,
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"indexType": 1,
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"conditionText": "出战精灵不超过<color=#ffd325>4</color>个",
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"wintext": "降低防御指数<color=#ffd325>10%</color>",
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"rewardid": "1_300401",
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"rewardcnt": "2000_1"
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},
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{
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"id": 2,
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"boss": 3642,
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"indexType": 1,
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"conditionText": "出战精灵不超过<color=#ffd325>2</color>个",
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"wintext": "降低防御指数<color=#ffd325>20%</color>",
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"rewardid": "1_300401",
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"rewardcnt": "2000_1"
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},
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{
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"id": 3,
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"boss": 3652,
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"indexType": 2,
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"conditionText": "造成的单次最高伤害达到<color=#ffd325>1500</color>",
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"wintext": "降低攻击指数<color=#ffd325>10%</color>",
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"rewardid": "1_300401",
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"rewardcnt": "2000_1"
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},
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{
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"id": 4,
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"boss": 3637,
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"indexType": 2,
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"conditionText": "造成的单次最高伤害达到<color=#ffd325>3000</color>",
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"wintext": "降低攻击指数<color=#ffd325>20%</color>",
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"rewardid": "1_300401",
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"rewardcnt": "2000_1"
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},
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{
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"id": 5,
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"boss": 3632,
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"indexType": 3,
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"conditionText": "自身<color=#ffd325>体力值≥400</color>时击败",
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"wintext": "降低固伤指数<color=#ffd325>10%</color>",
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"rewardid": "1_300401",
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"rewardcnt": "2000_1"
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},
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{
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"id": 6,
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"boss": 3662,
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"indexType": 3,
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"conditionText": "自身<color=#ffd325>体力值≥600</color>时击败",
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"wintext": "降低固伤指数<color=#ffd325>20%</color>",
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"rewardid": "1_300401",
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"rewardcnt": "2000_1"
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},
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{
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"id": 7,
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"boss": 3672,
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"indexType": 0,
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"conditionText": "",
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"wintext": "",
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"rewardid": "1_300402",
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"rewardcnt": "3000_1"
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}
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]
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} |