Files
bl/logic/controller/fight.go
昔念 4b5c6ce129 refactor(logic): 重构战斗相关逻辑和数据结构
- 优化了 FightPetInfo 和 AttackValue 结构体,使用更合理的数据类型
- 重新定义了战斗流程中的各种消息结构体
- 改进了宠物信息生成和计算逻辑
- 重构了宠物相关服务和控制器方法
- 优化了数据库操作,提高了代码的可读性和维护性
2025-09-01 01:03:46 +08:00

96 lines
2.6 KiB
Go

package controller
import (
"blazing/common/data/socket"
"blazing/common/socket/errorcode"
"blazing/common/socket/handler"
"blazing/logic/service/fight"
"blazing/logic/service/fight/info"
"blazing/modules/blazing/model"
"github.com/jinzhu/copier"
)
func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundInfo, c *socket.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
c.IsFighting = true
t1 := handler.NewTomeeHeader(2503, c.Info.UserID)
ttt := info.NoteReadyToFightInfo{
OwnerID: data.Head.UserID,
FightId: 3,
}
ttt.OurInfo = info.FightUserInfo{UserID: c.Info.UserID, Nick: c.Info.Nick}
len := len(c.Info.PetList)
ttt.OurPetList = make([]info.ReadyFightPetInfo, len)
for i := 0; i < len; i++ {
err := copier.CopyWithOption(&ttt.OurPetList[i], &c.Info.PetList[i], copier.Option{IgnoreEmpty: true, DeepCopy: true})
if err != nil {
panic(err)
}
}
ttt.OpponentInfo = info.FightUserInfo{UserID: 0}
ttt.OpponentPetList = []info.ReadyFightPetInfo{{ID: 1,
Level: 100,
MaxHp: 100,
SkillListLen: 4,
Hp: 100}}
for i := 0; i < 4; i++ {
ttt.OpponentPetList[0].SkillList[i] = model.SkillInfo{ID: 10001, Pp: 1}
}
c.SendPack(t1.Pack(&ttt))
return nil, -1
}
// 准备战斗
func (h Controller) OnReadyToFight(data *fight.ReadyToFightInboundInfo, c *socket.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
t1 := handler.NewTomeeHeader(2504, c.Info.UserID)
rett := fight.FightStartOutboundInfo{
IsCanAuto: 0,
Info2: fight.FightPetInfo{
UserID: 0,
ID: 1,
Hp: 1000,
MaxHp: 1000,
Level: 1,
CatchTime: 0,
Catchable: 1,
BattleLV: [6]byte{1, 1, 1, 1, 1, 1}},
}
copier.Copy(&rett.Info1, &c.Info.PetList[0])
rett.Info1.UserID = c.Info.UserID
c.SendPack(t1.Pack(&rett))
return nil, -1
}
// 接收战斗或者取消战斗的包
func (h Controller) OnPlayerHandleFightInvite(data *fight.HandleFightInviteInboundInfo, c *socket.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
return nil, -1
}
// 使用技能包
func (h Controller) UseSkill(data *fight.UseSkillInboundInfo, c *socket.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
return nil, 0
}
// 战斗逃跑
func (h Controller) Escape(data *fight.EscapeFightInboundInfo, c *socket.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
defer func() {
//战斗结束Escape
ttt := handler.NewTomeeHeader(2506, c.Info.UserID)
c.SendPack(ttt.Pack(&fight.FightOverInfo{
Reason: 0,
}))
c.IsFighting = false
}()
return nil, 0
}