Files
bl/logic/controller/pet_manage.go
昔念 43b0bc2dec
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```
feat(fight_boss): 优化BOSS战斗奖励逻辑并修复宠物等级突破100级限制

重构了handleMapBossFightRewards函数,将奖励逻辑分离到独立的处理函数中,
增加了shouldGrantBossWinBonus条件判断,确保只有满足条件时才发放胜利奖励。

同时修复了宠物等级系统,允许宠物等级突破100级限制但面板属性仍保持100级上限,
改进了经验获取和面板更新逻辑。

fix(item_use): 添加全能性格转化剂使用验证

添加了UniversalNatureItemID常量定义,增加对道具ID和性格配置的有效性验证,
确保只有正确的道具和性格类型才能被使用。

refactor(fight): 统一战斗结束原因处理逻辑

引入normalizeFightOverReason函数来标准化战斗结束原因,
统一了不同模块中的战斗结果映射逻辑,提高了代码一致性。

perf(pet): 优化宠物升级和经验计算性能

移除了等级100的硬性限制,在保证面板属性不超限的前提下允许宠物等级继续增长,
优化了经验分配和面板重新计算的逻辑流程。
```
2026-04-14 00:43:32 +08:00

76 lines
2.3 KiB
Go

package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/logic/service/fight"
"blazing/logic/service/pet"
"blazing/logic/service/player"
)
// PetReleaseToWarehouse 将精灵从仓库包中放生
func (h Controller) PetReleaseToWarehouse(
data *PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
_, _, inBag := player.FindPet(data.CatchTime)
_, _, inBackup := player.FindBackupPet(data.CatchTime)
freeForbidden := xmlres.PetMAP[int(data.ID)].FreeForbidden
if inBag || inBackup || freeForbidden == 1 {
return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
}
if !player.Service.Pet.UpdateFree(data.CatchTime, 1) {
return nil, errorcode.ErrorCodes.ErrSystemError
}
return nil, 0
}
// PetOneCure 单体治疗
func (h Controller) PetOneCure(
data *PetOneCureInboundInfo, player *player.Player) (result *pet.PetOneCureOutboundInfo, err errorcode.ErrorCode) {
if player.IsArenaHealLocked() {
return result, errorcode.ErrorCodes.ErrChampionCannotHeal
}
if slot, ok := player.FindPetBagSlot(data.CatchTime); ok {
currentPet := slot.PetInfoPtr()
if currentPet != nil {
defer currentPet.Cure()
}
}
return &pet.PetOneCureOutboundInfo{
CatchTime: data.CatchTime,
}, 0
}
// PetFirst 精灵首发
func (h Controller) PetFirst(
data *PetDefaultInboundInfo, player *player.Player) (result *pet.PetDefaultOutboundInfo, err errorcode.ErrorCode) {
if player.IsArenaSwitchLocked() {
return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
}
result = &pet.PetDefaultOutboundInfo{}
index, _, ok := player.FindPet(data.CatchTime)
if ok && index != 0 {
player.Info.PetList[index], player.Info.PetList[0] = player.Info.PetList[0], player.Info.PetList[index]
result.IsDefault = 1
}
return result, 0
}
// SetPetExp 设置宠物经验
func (h Controller) SetPetExp(
data *PetSetExpInboundInfo,
player *player.Player) (result *pet.PetSetExpOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, found := player.FindPet(data.CatchTime)
if !found || currentPet.Level >= 100 {
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
}
player.AddPetExp(currentPet, data.Exp)
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, 0
}