Files
bl/logic/controller/pet_info.go
昔念 43b0bc2dec
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```
feat(fight_boss): 优化BOSS战斗奖励逻辑并修复宠物等级突破100级限制

重构了handleMapBossFightRewards函数,将奖励逻辑分离到独立的处理函数中,
增加了shouldGrantBossWinBonus条件判断,确保只有满足条件时才发放胜利奖励。

同时修复了宠物等级系统,允许宠物等级突破100级限制但面板属性仍保持100级上限,
改进了经验获取和面板更新逻辑。

fix(item_use): 添加全能性格转化剂使用验证

添加了UniversalNatureItemID常量定义,增加对道具ID和性格配置的有效性验证,
确保只有正确的道具和性格类型才能被使用。

refactor(fight): 统一战斗结束原因处理逻辑

引入normalizeFightOverReason函数来标准化战斗结束原因,
统一了不同模块中的战斗结果映射逻辑,提高了代码一致性。

perf(pet): 优化宠物升级和经验计算性能

移除了等级100的硬性限制,在保证面板属性不超限的前提下允许宠物等级继续增长,
优化了经验分配和面板重新计算的逻辑流程。
```
2026-04-14 00:43:32 +08:00

100 lines
2.7 KiB
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/common"
"blazing/logic/service/pet"
"blazing/logic/service/player"
"blazing/modules/player/model"
)
// GetPetInfo 获取精灵信息
func (h Controller) GetPetInfo(
data *GetPetInfoInboundInfo,
player *player.Player) (result *model.PetInfo,
err errorcode.ErrorCode) {
if slot, found := player.FindPetBagSlot(data.CatchTime); found {
if petInfo := slot.PetInfoPtr(); petInfo != nil {
result = petInfo
return result, 0
}
}
ret := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
if ret == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
result = &ret.Data
return result, 0
}
// GetUserBagPetInfo 获取主背包和并列备用精灵列表
func (h Controller) GetUserBagPetInfo(
data *GetUserBagPetInfoInboundEmpty,
player *player.Player) (result *pet.GetUserBagPetInfoOutboundInfo,
err errorcode.ErrorCode) {
return player.GetUserBagPetInfo(), 0
}
// GetPetListInboundEmpty 定义请求或响应数据结构。
type GetPetListInboundEmpty struct {
Head common.TomeeHeader `cmd:"2303" struc:"skip"`
}
// GetPetList 获取当前主背包列表
func (h Controller) GetPetList(
data *GetPetListInboundEmpty,
player *player.Player) (result *pet.GetPetListOutboundInfo,
err errorcode.ErrorCode) {
return buildPetListOutboundInfo(player.Info.PetList), 0
}
// GetPetListFreeInboundEmpty 定义请求或响应数据结构。
type GetPetListFreeInboundEmpty struct {
Head common.TomeeHeader `cmd:"2320" struc:"skip"`
}
// GetPetReleaseList 获取仓库可放生列表
func (h Controller) GetPetReleaseList(
data *GetPetListFreeInboundEmpty,
player *player.Player) (result *pet.GetPetListOutboundInfo,
err errorcode.ErrorCode) {
return buildPetListOutboundInfo(player.WarehousePetList()), 0
}
// PlayerShowPet 精灵展示
func (h Controller) PlayerShowPet(
data *PetShowInboundInfo,
player *player.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) {
result = &pet.PetShowOutboundInfo{
UserID: data.Head.UserID,
CatchTime: data.CatchTime,
Flag: data.Flag,
}
if data.Flag == 0 {
player.SetPetDisplay(0, nil)
player.GetSpace().RefreshUserInfo(player)
defer player.GetSpace().Broadcast(player, data.Head.CMD, result)
return
}
slot, ok := player.FindPetBagSlot(data.CatchTime)
if !ok {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
currentPet := slot.PetInfoPtr()
if currentPet == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
player.SetPetDisplay(data.Flag, currentPet)
player.GetSpace().RefreshUserInfo(player)
result = buildPetShowOutboundInfo(data.Head.UserID, data.Flag, currentPet)
defer player.GetSpace().Broadcast(player, data.Head.CMD, result)
return
}