Files
bl/modules/config/model/map_model.go
昔念 f810a2ae86
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```
feat(pet): 宠物系统重构和功能增强

- 修复战斗boss中effect ID索引错误问题
- 实现宠物仓库和背包管理功能
- 添加宠物列表排序保存功能
- 重构宠物备份列表同步逻辑
- 优化宠物释放和获取逻辑
- 添加宠物背包仓库切换功能
- 修复地图模型广播信息结构问题
- 调整宠物特效数据库查询逻辑
```
2026-04-02 07:49:49 +08:00

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package model
import (
"blazing/cool"
)
// 表名统一改为 map_model
const (
TableNameMapModel = "config_map_model"
)
// 模型类型常量 (0:精灵, 1:NPC)
const (
MapModelTypePet = 0
MapModelTypeNPC = 1
)
const (
MapModelDirectionRight = iota
MapModelDirectionRightDown
MapModelDirectionDown
MapModelDirectionLeftDown
MapModelDirectionLeft
MapModelDirectionLeftUp
MapModelDirectionUp
MapModelDirectionRightUp
)
// MapModel 地图模型配置表 (NPC/宠物)
type MapModel struct {
*cool.Model // 保留通用ModelID/创建时间/更新时间等)
MapID int32 `gorm:"not null;index;comment:'所属地图ID'" json:"map_id" description:"地图ID"`
ModelID uint32 `gorm:"not null;default:0;comment:'模型ID(NPCID或精灵ID)'" json:"model_id" description:"模型ID"`
ModelType int32 `gorm:"type:int;default:0;comment:'模型类型(0:精灵,1:NPC)'" json:"model_type" description:"模型类型"`
ModelName string `gorm:"type:varchar(100);default:'';comment:'模型名称'" json:"model_name" description:"模型名称"`
HeadTalk string `gorm:"type:varchar(255);default:'';comment:'头顶对话框内容'" json:"head_talk" description:"头顶对话框内容"`
Pos string `gorm:"type:varchar(255);default:'';comment:'位置'" json:"pos" description:"位置"`
HP int32 `gorm:"type:int;default:0;comment:'血量'" json:"hp" description:"血量"`
Scale float64 `gorm:"type:decimal(6,2);default:1.00;comment:'缩放倍数'" json:"scale" description:"缩放倍数"`
Direction int32 `gorm:"type:int;default:2;comment:'方向(0-7)'" json:"direction" description:"BOSS方向"`
TriggerPlotID uint32 `gorm:"default:0;comment:'触发剧情ID0表示无剧情'" json:"trigger_plot_id" description:"触发剧情ID"`
Cloths []uint32 `gorm:"type:varchar(255);default:'';comment:'服装'" json:"cloths" description:"服装"`
Shinyid int32 `gorm:"type:int;default:0;comment:'是否发光'" json:"shiny" description:"是否发光"`
}
func (*MapModel) TableName() string {
return TableNameMapModel
}
func (*MapModel) GroupName() string {
return "default"
}
func NewMapModel() *MapModel {
return &MapModel{
Model: cool.NewModel(),
}
}
func init() {
cool.CreateTable(&MapModel{})
}