- 删除了 controller 包中多个与地图相关的 Go 文件 - 移除了未使用的 MapIn、MapHot、MapOut 和 MapList 函数 - 在 space 包中添加了对玩家地图的特殊处理逻辑
69 lines
1.9 KiB
Go
69 lines
1.9 KiB
Go
package controller
|
|
|
|
import (
|
|
"blazing/common/data/entity"
|
|
"blazing/common/socket/errorcode"
|
|
"blazing/common/socket/handler"
|
|
"blazing/logic/service/maphot"
|
|
"blazing/logic/service/maps"
|
|
"blazing/logic/service/space"
|
|
"time"
|
|
)
|
|
|
|
func (h *Controller) MapEnter(data *maps.InInfo, c *entity.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
|
|
|
c.MapId = data.MapId //登录地图
|
|
space.GetSpace(c.MapId).Set(c.UserID, c) //添加玩家
|
|
tt := maps.NewOutInfo()
|
|
tt.UserID = c.UserID
|
|
tt.Nick = c.Nick
|
|
tt.Pos = data.Point
|
|
data.Broadcast(c.MapId, *tt) //同步广播
|
|
go func() { //测试刷怪
|
|
|
|
for {
|
|
tt := handler.NewTomeeHeader()
|
|
tt.CMD = 2004
|
|
tt.Result = 0
|
|
tt.UserID = c.UserID
|
|
t1 := maps.OgreInfo{}
|
|
for i := 0; i < 9; i++ {
|
|
t1.Data[i] = 1
|
|
}
|
|
|
|
c.SendPack(tt.Pack(&t1))
|
|
<-time.After(10000 * time.Millisecond)
|
|
|
|
}
|
|
|
|
}()
|
|
return nil, -1
|
|
}
|
|
func (h Controller) MapHot(data *maphot.InInfo, c *entity.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
|
|
|
|
result = &maphot.OutInfo{
|
|
|
|
HotInfos: space.GetMapHot(),
|
|
}
|
|
|
|
return
|
|
}
|
|
func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *entity.Player) (result *maps.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
|
//result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}
|
|
data.Broadcast(c.MapId, maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}) //同步广播
|
|
space.GetSpace(c.MapId).Delete(c.UserID)
|
|
return nil, -1
|
|
}
|
|
func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *entity.Player) (result *maps.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
|
|
|
result = &maps.ListMapPlayerOutboundInfo{}
|
|
result.Player = make([]maps.OutInfo, 0)
|
|
result1 := maps.NewOutInfo()
|
|
|
|
result1.UserID = c.UserID
|
|
//result.Pos = model.Pos{X: 500, Y: 400}
|
|
result1.Nick = c.Nick
|
|
result.Player = append(result.Player, *result1)
|
|
return
|
|
}
|