Files
bl/logic/controller/fight_boss.go
昔念 40d72790ff feat(xmlres): 实装性格重塑,实装性格指定
fix(fight): 使用模型层方法生成精灵信息
refactor(controller): 移除冗余变量与内联XML读取逻辑
refactor(pet): 重构经验更新与进化逻辑
refactor(item): 校验并扣减使用道具数量
feat(item): 新增金豆购买商品协议结构体
feat(user): 迁移角色服装变更逻辑至user控制器
feat(pet): 增加技能排序协议定义
refactor(utils): 移除未使用的工具函数引用
chore(config): 更新地图怪物配置信息

详细变更内容包括:
- 在`xmlres/file.go`中初始化`GoldProductMap`并加载相关配置。
- 将`GenPetInfo`方法从玩家服务迁移至`model`包以统一管理。
- 合并部分不必要的局部变量声明,并优化XML资源加载方式。
- 拆分精灵升级与进化方法,明确调用职责。
- 在战斗和治疗等操作前增加货币校验及扣除逻辑。
- 补充金豆购买相关的客户端/服务端通信结构体。
- 调整技能选择逻辑避免潜在索引越界问题。
- 更新部分注释说明和代码结构以提升可维护性。
2025-11-25 12:29:50 +08:00

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package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"strings"
"blazing/logic/service/fight"
"blazing/logic/service/fight/info"
"blazing/logic/service/player"
"blazing/modules/blazing/model"
"github.com/gogf/gf/v2/util/gconv"
"github.com/gogf/gf/v2/util/grand"
"github.com/samber/lo"
)
func processMonID(bm string) string {
// 按空格分割字符串
monid := strings.Split(bm, " ")
// 过滤分割后可能的空字符串(如连续空格导致的空元素)
filtered := make([]string, 0, len(monid))
for _, m := range monid {
if m != "" {
filtered = append(filtered, m)
}
}
monid = filtered
var selected string
switch len(monid) {
case 0:
// 无元素时,可返回空或默认值(根据业务需求调整)
selected = ""
case 1:
// 长度为1时取第一个唯一的元素
selected = monid[0]
default:
// 长度大于1时随机选取一个
randomIdx := grand.Intn(len(monid))
selected = monid[randomIdx]
}
return selected
}
// 挑战地图boss
func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
var mo *model.PetInfo
moinfo := &model.PlayerInfo{}
var taskid int
var cancpet int
mdata, ok := xmlres.MonsterMap[int(c.Info.MapID)]
if !ok {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
if len(mdata.Bosses) == 0 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
for _, bc := range mdata.Bosses {
if bc.Id == nil {
bc.Id = gconv.PtrInt(0)
}
if (bc.Id == nil && data.BossId == 0) || uint32(*bc.Id) == data.BossId { //打默认第一个boss
if bc.TaskID != nil {
taskid = *bc.TaskID
}
for _, bm := range bc.BossMon {
mo = model.GenPetInfo(
gconv.Int(processMonID(bm.MonID)), 24, //24个体
-1,
0, //野怪没特性
0,
bm.Lv)
mo.Hp = uint32(bm.Hp)
mo.MaxHp = uint32(bm.Hp)
moinfo.PetList = append(moinfo.PetList, *mo)
}
if bc.BossCatchable == 1 {
cancpet = xmlres.PetMAP[int(mo.ID)].CatchRate
}
moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName
break
}
}
c.Fightinfo.Status = info.BattleMode.FIGHT_WITH_NPC
c.Fightinfo.Mode = info.BattleMode.MULTI_MODE
ai := player.NewAI_player(moinfo)
ai.CanCapture = cancpet
fight.NewFight(c, ai, func(foi *info.FightOverInfo) {
c.Done.Exec(model.MilestoneMode.BOSS, []uint32{c.Info.MapID, data.BossId, uint32(foi.Reason)}, func(results *model.MilestoneEX) uint32 {
if foi.Reason == 0 && foi.WinnerId == c.Info.UserID {
if results.CheakNoNumber(1) && taskid != 0 { //触发3次奖励
c.Info.TaskList[taskid-1] = 3
moinfo.PetList[0].Downgrade(1)
PetID := moinfo.PetList[0].ID
newm1 := model.GenPetInfo(int(PetID), -1, -1, 0, 0, 1)
c.Service.Pet.PetAdd(*newm1)
c.SendPackCmd(8004, &info.S2C_GET_BOSS_MONSTER{
BonusID: uint32(taskid),
PetID: PetID,
CaptureTm: newm1.CatchTime,
})
return 1
}
}
return 0
})
})
return nil, -1
}
// 战斗野怪
func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
refpet := c.OgreInfo.Data[data.Number]
if refpet.Id == 0 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
mo := model.GenPetInfo(
int(refpet.Id), -1,
-1,
0, //野怪没特性
int(refpet.Shiny),
int(refpet.Lv))
moinfo := &model.PlayerInfo{}
moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName
moinfo.PetList = append(moinfo.PetList, *mo)
ai := player.NewAI_player(moinfo)
ai.CanCapture = handleNPCFightSpecial(mo.ID)
c.Fightinfo.Status = info.BattleMode.FIGHT_WITH_NPC //打野怪
c.Fightinfo.Mode = info.BattleMode.MULTI_MODE //多人模式
fight.NewFight(c, ai, func(foi *info.FightOverInfo) {
c.Done.Exec(model.MilestoneMode.Moster, []uint32{c.Info.MapID, moinfo.PetList[0].ID, uint32(foi.Reason)}, func(results *model.MilestoneEX) uint32 {
if foi.Reason == 0 && foi.WinnerId == c.Info.UserID {
exp := uint32(xmlres.PetMAP[int(mo.ID)].YieldingExp) * mo.Level / 7
items := &info.S2C_GET_BOSS_MONSTER{
//EV: 45,
EXP: exp * 2,
}
if refpet.Item != 0 {
items.ItemList = c.ItemAdd(model.ItemInfo{
ItemId: refpet.Item,
ItemCnt: uint32(grand.Intn(2) + 1),
})
}
evs := gconv.Uint32s(strings.Split(xmlres.PetMAP[int(mo.ID)].YieldingEV, " "))
items.EV = lo.Sum(evs)
c.Info.EVPool += lo.Sum(evs) //给予累计学习力
foi.Winpet.AddEV(evs)
c.Info.ExpPool += exp * 4
c.AddPetExp(foi.Winpet, uint32(exp)*2)
c.SendPackCmd(8004, items)
}
return 0
})
})
return nil, -1
}
func handleNPCFightSpecial(petid uint32) int {
npcPetID := int(petid)
petCfg, ok := xmlres.PetMAP[npcPetID]
if !ok {
// log.Error(context.Background(), "NPC宠物配置不存在", "petID", npcPetID)
return 0
}
catchRate := gconv.Int(petCfg.CatchRate)
return catchRate
}