59 lines
1.5 KiB
Go
59 lines
1.5 KiB
Go
package service
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import (
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"blazing/common/data/socket"
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"blazing/common/socket/errorcode"
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"blazing/common/socket/handler"
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"blazing/modules/blazing/model"
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)
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func GetPlayer(c *socket.Conn, userid uint32) *socket.Player { //TODO 这里待优化,可能存在内存泄漏问题
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//检查player初始化,是否为conn初始后取map,防止二次连接后存在两个player
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clientdata := c.MainConn.Context().(*socket.ClientData)
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if clientdata.GetPlayer() != nil {
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return clientdata.GetPlayer()
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}
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var player *socket.Player
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if player1, ok := socket.Mainplayer.Load((userid)); ok {
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clientdata.SetPlayer(player1)
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}
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return player
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// return nil
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}
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func KickPlayer(userid uint32) { //踢出玩家
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//TODO 返回错误码
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//var player *entity.Player
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if player1, ok := socket.Mainplayer.Load((userid)); ok {
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//取成功,否则创建
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head := handler.NewTomeeHeader(1001, userid)
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head.Result = uint32(errorcode.ErrorCodes.ErrAccountLoggedInElsewhere)
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player1.SendPack(head.Pack(nil))
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player1.MainConn.MainConn.Close()
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// clientdata.Player = player
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}
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//return player
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// return nil
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}
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func SetPlayer(c *socket.Conn, user *model.PlayerInfo) *socket.Player { //TODO 这里待优化,
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clientdata := c.MainConn.Context().(*socket.ClientData)
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player := socket.NewPlayer(
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socket.WithConn(*c), //注入conn
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)
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socket.Mainplayer.Store(user.UserID, player)
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clientdata.SetPlayer(player) //= player
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return player
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// return nil
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}
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