移除了 logic/controller/room.go 中已废弃的房间相关控制器方法,包括获取基地物品、展示精灵及房间家具的方法。同时,在 logic/service/room/FitmentShowInfo.go 中对家具展示信息结构进行了重构,引入了 model.FitmentShowInfo 并新增 SET_FITMENT 和 NullInfo 结构体以支持新的数据协议。另外,在 pet.go 中增加 PetInfo_One_ohter 方法用于查询指定用户的宠物信息,并在 user.go 中为 UserService 添加 RoomService 支持。
45 lines
793 B
Go
45 lines
793 B
Go
package service
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import (
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"blazing/cool"
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"github.com/gogf/gf/v2/database/gdb"
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)
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type BaseService struct {
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userid uint32
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*cool.Service
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}
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type UserService struct {
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Talk *TalkService //挖矿
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Task *TaskService //任务
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Info *InfoService //信息
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Pet *PetService //精灵
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Item *ItemService //物品
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Done *DoneService //完成
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Room *RoomService
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}
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func NewUserService(id uint32) *UserService {
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return &UserService{
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Task: NewTaskService(id),
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Info: NewInfoService(id),
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Pet: NewPetService(id),
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Item: NewItemService(id),
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Talk: NewTalkService(id),
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Done: NewDoneService(id),
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Room: NewRoomService(id),
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}
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}
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func (s *BaseService) GModel(m cool.IModel) *gdb.Model {
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if s.userid != 0 {
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return cool.DBM(m).Where("player_id", s.userid)
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} else {
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return cool.DBM(m)
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}
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}
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