Files
bl/public/seer_data-main/resource/config/xml/MusicDreamWorldSpiritInfo.json
昔念 906bad9e21 refactor(fight): 重构战斗效果和技能初始化逻辑
- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果
- 修改技能效果的 ID,避免和普通效果 ID 冲突
- 优化战斗循环逻辑,增加战斗结束的判断条件
- 调整输入结构,移除未使用的属性和状态容器
- 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
2025-09-14 19:59:58 +08:00

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{
"_declaration": {
"version": 1,
"encoding": "UTF-8",
"standalone": "yes"
},
"MusicDreamWorldSpiritInfos": {
"MusicDreamWorldSpiritInfo": [
{
"SpiritID": 1,
"SpiritName": "莫布拉",
"SpiritInitHP": 2,
"SpiritInitAttack": 2,
"Lv1EffectValue": "2_0_1_11_111_2",
"Lv1EffectDesc": "自身被售出时给随机1位队伍成员+2生命值",
"Lv3EffectValue": "2_0_1_12_111_2",
"Lv3EffectDesc": "自身被售出时给随机2位队伍成员+2生命值",
"Lv5EffectValue": "2_0_1_15_111_2",
"Lv5EffectDesc": "自身被售出时,给所有其他队伍成员+2生命值"
},
{
"SpiritID": 2,
"SpiritName": "赤牙",
"SpiritInitHP": 2,
"SpiritInitAttack": 2,
"Lv1EffectValue": "2_0_1_11_112_2",
"Lv1EffectDesc": "自身被售出时给随机1位队伍成员+2攻击力",
"Lv3EffectValue": "2_0_1_12_112_2",
"Lv3EffectDesc": "自身被售出时给随机2位队伍成员+2攻击力",
"Lv5EffectValue": "2_0_1_15_112_2",
"Lv5EffectDesc": "自身被售出时,给所有其他队伍成员+2攻击力"
},
{
"SpiritID": 3,
"SpiritName": "毕兹",
"SpiritInitHP": 1,
"SpiritInitAttack": 2,
"Lv1EffectValue": "5_0_1_1011_131132_1002",
"Lv1EffectDesc": "安魂随机给1位队伍成员临时的+1生命值+2攻击力",
"Lv3EffectValue": "5_0_1_1011_131132_2003",
"Lv3EffectDesc": "安魂随机给1位队伍成员临时的+2生命值+3攻击力",
"Lv5EffectValue": "5_0_1_1011_131132_3005",
"Lv5EffectDesc": "安魂随机给1位队伍成员临时的+3生命值+5攻击力"
},
{
"SpiritID": 4,
"SpiritName": "卡诺",
"SpiritInitHP": 1,
"SpiritInitAttack": 3,
"Lv1EffectValue": "14_0_0_0_0_1",
"Lv1EffectDesc": "自身被售出时额外获得1乐符币",
"Lv3EffectValue": "14_0_0_0_0_2",
"Lv3EffectDesc": "自身被售出时额外获得2乐符币",
"Lv5EffectValue": "14_0_0_0_0_3",
"Lv5EffectDesc": "自身被售出时额外获得3乐符币"
},
{
"SpiritID": 5,
"SpiritName": "妮克",
"SpiritInitHP": 1,
"SpiritInitAttack": 2,
"Lv1EffectValue": "4_0_2_1011_231_1",
"Lv1EffectDesc": "序曲随机对1个敌方成员造成1点伤害",
"Lv3EffectValue": "4_0_2_1011_231_3",
"Lv3EffectDesc": "序曲随机对1个敌方成员造成3点伤害",
"Lv5EffectValue": "4_0_2_1011_231_5",
"Lv5EffectDesc": "序曲随机对1个敌方成员造成5点伤害"
},
{
"SpiritID": 6,
"SpiritName": "影蝠",
"SpiritInitHP": 2,
"SpiritInitAttack": 1,
"Lv1EffectValue": "6_1_1_1_131_1",
"Lv1EffectDesc": "狂想:获得临时的+1生命值",
"Lv3EffectValue": "6_1_1_1_131_2",
"Lv3EffectDesc": "狂想:获得临时的+2生命值",
"Lv5EffectValue": "6_1_1_1_131_3",
"Lv5EffectDesc": "狂想:获得临时的+3生命值"
},
{
"SpiritID": 7,
"SpiritName": "熔钳蟹",
"SpiritInitHP": 1,
"SpiritInitAttack": 2,
"Lv1EffectValue": "4_50_1_1002_132_1",
"Lv1EffectDesc": "序曲:给予左右相邻的队伍成员临时的+1攻击力",
"Lv3EffectValue": "4_50_1_1002_132_2",
"Lv3EffectDesc": "序曲:给予左右相邻的队伍成员临时的+2攻击力",
"Lv5EffectValue": "4_50_1_1002_132_3",
"Lv5EffectDesc": "序曲:给予左右相邻的队伍成员临时的+3攻击力"
},
{
"SpiritID": 8,
"SpiritName": "莱妮斯",
"SpiritInitHP": 1,
"SpiritInitAttack": 2,
"Lv1EffectValue": "3_50_1_1_111_1",
"Lv1EffectDesc": "每当其他队伍成员被售出时,自身获得+1生命值",
"Lv3EffectValue": "3_50_1_1_111112_1001",
"Lv3EffectDesc": "每当其他队伍成员被售出时,自身获得+1生命值+1攻击力",
"Lv5EffectValue": "3_50_1_1_111112_2001",
"Lv5EffectDesc": "每当其他队伍成员被售出时,自身获得+2生命值+1攻击力"
},
{
"SpiritID": 9,
"SpiritName": "古索",
"SpiritInitHP": 3,
"SpiritInitAttack": 1,
"Lv1EffectValue": "7_53_2_1011_231_1",
"Lv1EffectDesc": "强音随机对敌方1个成员造成1点伤害",
"Lv3EffectValue": "7_53_2_1012_231_1",
"Lv3EffectDesc": "强音随机对敌方2个成员造成各1点伤害",
"Lv5EffectValue": "7_53_2_1015_231_1",
"Lv5EffectDesc": "强音对所有敌方成员造成1点伤害"
},
{
"SpiritID": 10,
"SpiritName": "田田",
"SpiritInitHP": 2,
"SpiritInitAttack": 2,
"Lv1EffectValue": "8_0_0_0_10_1",
"Lv1EffectDesc": "每次进入商店时获得1枚乐符币",
"Lv3EffectValue": "8_0_0_0_10_2",
"Lv3EffectDesc": "每次进入商店时获得2枚乐符币",
"Lv5EffectValue": "8_0_0_0_10_3",
"Lv5EffectDesc": "每次进入商店时获得3枚乐符币"
},
{
"SpiritID": 11,
"SpiritName": "石天使",
"SpiritInitHP": 4,
"SpiritInitAttack": 4,
"Lv1EffectValue": "6_53_2_1021_131_1",
"Lv1EffectDesc": "狂想对身后的队伍成员造成1点伤害",
"Lv3EffectValue": "6_53_2_1021_131_2",
"Lv3EffectDesc": "狂想对身后的队伍成员造成1点伤害2次",
"Lv5EffectValue": "6_53_2_1021_131_3",
"Lv5EffectDesc": "狂想对身后的队伍成员1点伤害3次"
},
{
"SpiritID": 12,
"SpiritName": "荧光",
"SpiritInitHP": 2,
"SpiritInitAttack": 4,
"Lv1EffectValue": "9_1_1_1_131_1",
"Lv1EffectDesc": "每次队友交锋胜利时,获得临时的+1生命值",
"Lv3EffectValue": "9_1_1_1_131_2",
"Lv3EffectDesc": "每次队友交锋胜利时,获得临时的+2生命值",
"Lv5EffectValue": "9_1_1_1_131_3",
"Lv5EffectDesc": "每次队友交锋胜利时,获得临时的+3生命值"
},
{
"SpiritID": 13,
"SpiritName": "夜语者",
"SpiritInitHP": 4,
"SpiritInitAttack": 2,
"Lv1EffectValue": "9_1_1_1_132_1",
"Lv1EffectDesc": "每次队友交锋胜利时,获得临时的+1攻击力",
"Lv3EffectValue": "9_1_1_1_132_2",
"Lv3EffectDesc": "每次队友交锋胜利时,获得临时的+2攻击力",
"Lv5EffectValue": "9_1_1_1_132_3",
"Lv5EffectDesc": "每次队友交锋胜利时,获得临时的+3攻击力"
},
{
"SpiritID": 14,
"SpiritName": "玛格",
"SpiritInitHP": 2,
"SpiritInitAttack": 2,
"Lv1EffectValue": "5_1_1_1115_131132_2001",
"Lv1EffectDesc": "安魂:场上所有尼亚获得临时的+2生命值+1攻击力",
"Lv3EffectValue": "5_1_1_1115_131132_3002",
"Lv3EffectDesc": "安魂:场上所有尼亚获得临时的+3生命值+2攻击力",
"Lv5EffectValue": "5_1_1_1115_131132_4004",
"Lv5EffectDesc": "安魂:场上所有尼亚获得临时的+4生命值+4攻击力"
},
{
"SpiritID": 15,
"SpiritName": "尼亚",
"SpiritInitHP": 2,
"SpiritInitAttack": 2,
"Lv1EffectValue": "5_1_1_1114_131132_2001",
"Lv1EffectDesc": "安魂:场上所有玛格获得临时的+2生命值+1攻击力",
"Lv3EffectValue": "5_1_1_1114_131132_3002",
"Lv3EffectDesc": "安魂:场上所有玛格临时的+3生命值+2攻击力",
"Lv5EffectValue": "5_1_1_1114_131132_4004",
"Lv5EffectDesc": "安魂:场上所有玛格临时的+4生命值+4攻击力"
},
{
"SpiritID": 16,
"SpiritName": "绯罗",
"SpiritInitHP": 2,
"SpiritInitAttack": 3,
"Lv1EffectValue": "5_3_2_1015_231_1",
"Lv1EffectDesc": "安魂对所有场上角色造成1点伤害",
"Lv3EffectValue": "5_3_2_1015_231_2",
"Lv3EffectDesc": "安魂对所有场上角色造成2点伤害",
"Lv5EffectValue": "5_3_2_1015_231_3",
"Lv5EffectDesc": "安魂对所有场上角色造成3点伤害"
},
{
"SpiritID": 17,
"SpiritName": "沃奇",
"SpiritInitHP": 2,
"SpiritInitAttack": 2,
"Lv1EffectValue": "4_50_2_1003_432_33",
"Lv1EffectDesc": "序曲将敌方攻击力最高的角色的攻击力减少33%",
"Lv3EffectValue": "4_50_2_1003_432_50",
"Lv3EffectDesc": "序曲将敌方攻击力最高的角色的攻击力减少50%",
"Lv5EffectValue": "4_50_2_1003_432_66",
"Lv5EffectDesc": "序曲将敌方攻击力最高的角色的攻击力减少66%"
},
{
"SpiritID": 18,
"SpiritName": "鲁塔",
"SpiritInitHP": 2,
"SpiritInitAttack": 2,
"Lv1EffectValue": "4_50_2_1003_431_33",
"Lv1EffectDesc": "序曲将敌方攻击力最高的角色的生命值减少33%",
"Lv3EffectValue": "4_50_2_1003_431_50",
"Lv3EffectDesc": "序曲将敌方攻击力最高的角色的生命值减少50%",
"Lv5EffectValue": "4_50_2_1003_431_66",
"Lv5EffectDesc": "序曲将敌方攻击力最高的角色的生命值减少66%"
},
{
"SpiritID": 19,
"SpiritName": "埃格",
"SpiritInitHP": 2,
"SpiritInitAttack": 3,
"Lv1EffectValue": "6_51_1_1021_131132_2002",
"Lv1EffectDesc": "狂想:身后的队伍成员获得临时的+2生命值+2攻击力",
"Lv3EffectValue": "6_51_1_1021_131132_3003",
"Lv3EffectDesc": "狂想:身后的队伍成员获得临时的+3生命值+3攻击力",
"Lv5EffectValue": "6_51_1_1021_131132_4004",
"Lv5EffectDesc": "狂想:身后的队伍成员获得临时的+4生命值+4攻击力"
},
{
"SpiritID": 20,
"SpiritName": "汀汀",
"SpiritInitHP": 4,
"SpiritInitAttack": 2,
"Lv1EffectValue": "6_0_2_1011_231_2",
"Lv1EffectDesc": "狂想对随机一个敌人造成2点伤害",
"Lv3EffectValue": "6_0_2_1011_231_3",
"Lv3EffectDesc": "狂想对随机一个敌人造成3点伤害",
"Lv5EffectValue": "6_0_2_1011_231_4",
"Lv5EffectDesc": "狂想对随机一个敌人造成4点伤害"
},
{
"SpiritID": 21,
"SpiritName": "梅洛",
"SpiritInitHP": 1,
"SpiritInitAttack": 1,
"Lv1EffectValue": "4_51_1_4_131132_50050",
"Lv1EffectDesc": "序曲复制自己身前队伍成员的生命值和攻击力的50%作为临时生命值和临时攻击力",
"Lv3EffectValue": "4_51_1_4_131132_100100",
"Lv3EffectDesc": "序曲复制自己身前队伍成员的生命值和攻击力的100%作为临时生命值和临时攻击力",
"Lv5EffectValue": "4_51_1_4_131132_150150",
"Lv5EffectDesc": "序曲复制自己身前队伍成员的生命值和攻击力的150%作为临时生命值和临时攻击力"
},
{
"SpiritID": 22,
"SpiritName": "特朗",
"SpiritInitHP": 7,
"SpiritInitAttack": 3,
"Lv1EffectValue": "6_1_1_1_132_1",
"Lv1EffectDesc": "狂想:获得临时的+1攻击力",
"Lv3EffectValue": "6_1_1_1_132_2",
"Lv3EffectDesc": "狂想:获得临时的+2攻击力",
"Lv5EffectValue": "6_1_1_1_131132_1002",
"Lv5EffectDesc": "狂想:获得临时的+1生命值+2攻击力"
},
{
"SpiritID": 23,
"SpiritName": "米欧",
"SpiritInitHP": 3,
"SpiritInitAttack": 6,
"Lv1EffectValue": "4_1_1_1024_131_2",
"Lv1EffectDesc": "安魂:身后的所有队伍成员+2生命值",
"Lv3EffectValue": "4_1_1_1024_131132_2001",
"Lv3EffectDesc": "安魂:身后的所有队伍成员+2生命值+1攻击力",
"Lv5EffectValue": "4_1_1_1024_131132_3001",
"Lv5EffectDesc": "安魂:身后的所有队伍成员+3生命值+1攻击力"
},
{
"SpiritID": 24,
"SpiritName": "幽灵铁甲",
"SpiritInitHP": 5,
"SpiritInitAttack": 5,
"Lv1EffectValue": "4_0_2_1035_231_5",
"Lv1EffectDesc": "序曲对敌方队伍最后一个成员造成5点伤害",
"Lv3EffectValue": "4_0_2_1035_231_8",
"Lv3EffectDesc": "序曲对敌方队伍最后一个成员造成8点伤害",
"Lv5EffectValue": "4_0_2_1035_231_12",
"Lv5EffectDesc": "序曲对敌方队伍最后一个成员造成12点伤害"
},
{
"SpiritID": 25,
"SpiritName": "土土",
"SpiritInitHP": 3,
"SpiritInitAttack": 3,
"Lv1EffectValue": "1_0_1_1_111112_1001",
"Lv1EffectDesc": "每次聆听乐器或唱片时,获得+1生命值+1攻击力",
"Lv3EffectValue": "1_0_1_1_111112_2002",
"Lv3EffectDesc": "每次聆听乐器或唱片时,获得+2生命值+2攻击力",
"Lv5EffectValue": "1_0_1_1_111112_3003",
"Lv5EffectDesc": "每次聆听乐器或唱片时,获得+3生命值+3攻击力"
},
{
"SpiritID": 26,
"SpiritName": "伊米",
"SpiritInitHP": 8,
"SpiritInitAttack": 3,
"Lv1EffectValue": "7_51_1_1021_131132_1001",
"Lv1EffectDesc": "强音:给予自己身后的队伍成员临时的+1生命值+1攻击力",
"Lv3EffectValue": "7_51_1_1021_131132_2002",
"Lv3EffectDesc": "强音:给予自己身后的队伍成员临时的+2生命值+2攻击力",
"Lv5EffectValue": "7_51_1_1021_131132_3003",
"Lv5EffectDesc": "强音:给予自己身后的队伍成员临时的+3生命值+3攻击力"
},
{
"SpiritID": 27,
"SpiritName": "南瓜小鬼",
"SpiritInitHP": 1,
"SpiritInitAttack": 1,
"Lv1EffectValue": "5_3_2_1031_531_1",
"Lv1EffectDesc": "安魂敌方最前方的敌人生命值变为1",
"Lv3EffectValue": "5_3_2_1031_531_1",
"Lv3EffectDesc": "安魂敌方最前方的敌人生命值变为1",
"Lv5EffectValue": "5_3_2_1031_531_1",
"Lv5EffectDesc": "安魂敌方最前方的敌人生命值变为1"
},
{
"SpiritID": 28,
"SpiritName": "环之机械",
"SpiritInitHP": 4,
"SpiritInitAttack": 6,
"Lv1EffectValue": "6_1_1_1_131132_2003",
"Lv1EffectDesc": "狂想:获得临时的+2生命值+3攻击力",
"Lv3EffectValue": "6_1_1_1_131132_3005",
"Lv3EffectDesc": "狂想:获得临时的+3生命值+5攻击力",
"Lv5EffectValue": "6_1_1_1_131132_4007",
"Lv5EffectDesc": "狂想:获得临时的+4生命值+7攻击力"
},
{
"SpiritID": 29,
"SpiritName": "布布玩偶",
"SpiritInitHP": 6,
"SpiritInitAttack": 3,
"Lv1EffectValue": "7_50_1_1001_131132_2001",
"Lv1EffectDesc": "强音:获得临时的+2生命值+1攻击力",
"Lv3EffectValue": "7_50_1_1001_131132_3002",
"Lv3EffectDesc": "强音:获得临时的+3生命值+2攻击力",
"Lv5EffectValue": "7_50_1_1001_131132_4003",
"Lv5EffectDesc": "强音:获得临时的+4生命值+3攻击力"
},
{
"SpiritID": 30,
"SpiritName": "露姆",
"SpiritInitHP": 4,
"SpiritInitAttack": 5,
"Lv1EffectValue": "4_0_1_1015_132_2",
"Lv1EffectDesc": "序曲:所有队伍成员获得临时的+2攻击力",
"Lv3EffectValue": "4_0_1_1015_132_4",
"Lv3EffectDesc": "序曲:所有队伍成员获得临时的+4攻击力",
"Lv5EffectValue": "4_0_1_1015_132_6",
"Lv5EffectDesc": "序曲:所有队伍成员获得临时的+6攻击力"
},
{
"SpiritID": 31,
"SpiritName": "灰仔",
"SpiritInitHP": 5,
"SpiritInitAttack": 6,
"Lv1EffectValue": "1_0_1_11_111112_1001",
"Lv1EffectDesc": "每次聆听乐器或唱片时,随机一个队友获得+1生命值+1攻击力",
"Lv3EffectValue": "1_0_1_11_111112_2002",
"Lv3EffectDesc": "每次聆听乐器或唱片时,随机一个队友获得+2生命值+2攻击力",
"Lv5EffectValue": "1_0_1_11_111112_3003",
"Lv5EffectDesc": "每次聆听乐器或唱片时,随机一个队友获得+3生命值+3攻击力"
},
{
"SpiritID": 32,
"SpiritName": "麻普",
"SpiritInitHP": 8,
"SpiritInitAttack": 4,
"Lv1EffectValue": "13_0_0_0_2_1",
"Lv1EffectDesc": "交锋时受到的伤害-2但至少为1",
"Lv3EffectValue": "13_0_0_0_3_1",
"Lv3EffectDesc": "交锋时受到的伤害-3但至少为1",
"Lv5EffectValue": "13_0_0_0_4_1",
"Lv5EffectDesc": "交锋时受到的伤害-4但至少为1"
},
{
"SpiritID": 33,
"SpiritName": "帕图",
"SpiritInitHP": 6,
"SpiritInitAttack": 8,
"Lv1EffectValue": "0_0_0_0_0_0",
"Lv1EffectDesc": "自己击败的敌人无法发动安魂效果",
"Lv3EffectValue": "0_0_0_0_0_0",
"Lv3EffectDesc": "自己击败的敌人无法发动安魂效果",
"Lv5EffectValue": "0_0_0_0_0_0",
"Lv5EffectDesc": "自己击败的敌人无法发动安魂效果"
},
{
"SpiritID": 34,
"SpiritName": "呼叶叶",
"SpiritInitHP": 4,
"SpiritInitAttack": 8,
"Lv1EffectValue": "10_3_2_1021_431_50",
"Lv1EffectDesc": "交锋时对敌人身后的敌人也造成伤害伤害值为50%",
"Lv3EffectValue": "10_3_2_1021_431_100",
"Lv3EffectDesc": "交锋时对敌人身后的敌人也造成伤害伤害值为100%",
"Lv5EffectValue": "10_3_2_1021_431_150",
"Lv5EffectDesc": "交锋时对敌人身后的敌人也造成伤害伤害值为150%"
},
{
"SpiritID": 35,
"SpiritName": "尼拉格兽",
"SpiritInitHP": 3,
"SpiritInitAttack": 3,
"Lv1EffectValue": "12_0_1_1011_131132_2002",
"Lv1EffectDesc": "若队伍中有Lv5的成员则每次离开商店前让一个随机成员获得+2生命值+2攻击力",
"Lv3EffectValue": "12_0_1_1011_131132_3003",
"Lv3EffectDesc": "若队伍中有Lv5的成员则每次离开商店前让一个随机成员获得+3生命值+3攻击力",
"Lv5EffectValue": "12_0_1_1011_131132_4004",
"Lv5EffectDesc": "若队伍中有Lv5的成员则每次离开商店前让一个随机成员获得+4生命值+4攻击力"
},
{
"SpiritID": 36,
"SpiritName": "翡翠棘球",
"SpiritInitHP": 6,
"SpiritInitAttack": 6,
"Lv1EffectValue": "5_3_2_1031_231_6",
"Lv1EffectDesc": "安魂对敌方最前方的敌人造成6点伤害",
"Lv3EffectValue": "5_3_2_1031_231_10",
"Lv3EffectDesc": "安魂对敌方最前方的敌人造成10点伤害",
"Lv5EffectValue": "5_3_2_1031_231_15",
"Lv5EffectDesc": "安魂对敌方最前方的敌人造成15点伤害"
},
{
"SpiritID": 37,
"SpiritName": "科恩",
"SpiritInitHP": 6,
"SpiritInitAttack": 7,
"Lv1EffectValue": "0_0_0_0_0_0",
"Lv1EffectDesc": "对手和自己交锋时无法发动强音、狂想效果",
"Lv3EffectValue": "0_0_0_0_0_0",
"Lv3EffectDesc": "对手和自己交锋时无法发动强音、狂想效果",
"Lv5EffectValue": "0_0_0_0_0_0",
"Lv5EffectDesc": "对手和自己交锋时无法发动强音、狂想效果"
},
{
"SpiritID": 38,
"SpiritName": "泰小斯",
"SpiritInitHP": 3,
"SpiritInitAttack": 4,
"Lv1EffectValue": "11_1_1_1_131132_1001",
"Lv1EffectDesc": "战斗结束前,每当一个队友死亡,自己获得临时的+1生命值+1攻击力",
"Lv3EffectValue": "11_1_1_1_131132_2002",
"Lv3EffectDesc": "战斗结束前,每当一个队友死亡,自己获得临时的+2生命值+2攻击力",
"Lv5EffectValue": "11_1_1_1_131132_3003",
"Lv5EffectDesc": "战斗结束前,每当一个队友死亡,自己获得临时的+3生命值+3攻击力"
},
{
"SpiritID": 39,
"SpiritName": "鲁利",
"SpiritInitHP": 1,
"SpiritInitAttack": 1,
"Lv1EffectValue": "0_0_0_0_0_0",
"Lv1EffectDesc": "鲁塔的小跟班",
"Lv3EffectValue": "0_0_0_0_0_0",
"Lv3EffectDesc": "鲁塔的小跟班",
"Lv5EffectValue": "0_0_0_0_0_0",
"Lv5EffectDesc": "鲁塔的小跟班"
},
{
"SpiritID": 40,
"SpiritName": "绿棘球",
"SpiritInitHP": 1,
"SpiritInitAttack": 1,
"Lv1EffectValue": "0_0_0_0_0_0",
"Lv1EffectDesc": "是一个绿棘球",
"Lv3EffectValue": "0_0_0_0_0_0",
"Lv3EffectDesc": "是一个绿棘球",
"Lv5EffectValue": "0_0_0_0_0_0",
"Lv5EffectDesc": "是一个绿棘球"
},
{
"SpiritID": 41,
"SpiritName": "黑暗乐符",
"SpiritInitHP": 1,
"SpiritInitAttack": 1,
"Lv1EffectValue": "0_0_0_0_0_0",
"Lv1EffectDesc": "没有效果",
"Lv3EffectValue": "0_0_0_0_0_0",
"Lv3EffectDesc": "没有效果",
"Lv5EffectValue": "0_0_0_0_0_0",
"Lv5EffectDesc": "没有效果"
},
{
"SpiritID": 42,
"SpiritName": "魔王的分身",
"SpiritInitHP": 1,
"SpiritInitAttack": 1,
"Lv1EffectValue": "4_53_2_1012_231_3",
"Lv1EffectDesc": "序曲对2个随机敌人各造成3点伤害",
"Lv3EffectValue": "4_53_2_1012_231_5",
"Lv3EffectDesc": "序曲对2个随机敌人各造成5点伤害",
"Lv5EffectValue": "5_3_2_1015_231_5",
"Lv5EffectDesc": "安魂对所有敌人造成5点伤害"
},
{
"SpiritID": 43,
"SpiritName": "乐符大魔王",
"SpiritInitHP": 1,
"SpiritInitAttack": 1,
"Lv1EffectValue": "0_0_0_0_0_0",
"Lv1EffectDesc": "没有效果",
"Lv3EffectValue": "0_0_0_0_0_0",
"Lv3EffectDesc": "没有效果",
"Lv5EffectValue": "0_0_0_0_0_0",
"Lv5EffectDesc": "没有效果"
}
]
}
}