feat(vscode): 添加调试参数配置 为launch.json添加-debug=1参数,便于调试模式启动 docs(README): 补充zellij终端复用工具使用说明 添加x-cmd安装和zellij会话管理相关命令示例 refactor(config): 注释掉GamePort配置项 暂时注释GamePort配置项以解决配置冲突问题 refactor(xmlres): 移除未使用的gf框架依赖
74 lines
1.5 KiB
Go
74 lines
1.5 KiB
Go
package app
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import (
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"blazing/cool"
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baseservice "blazing/modules/base/service"
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"blazing/modules/blazing/service"
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"context"
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"fmt"
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"github.com/gogf/gf/v2/frame/g"
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)
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type SessionReq struct {
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g.Meta `path:"/getSessionByAuth" method:"GET"`
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Email string `json:"email" v:"required|email"`
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Password string `json:"password" v:"required"`
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}
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type SessionRes struct {
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Msg string `json:"msg"`
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Code int `json:"code"`
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Session string `json:"session"`
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}
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type BlazingController struct {
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*cool.Controller
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}
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var biazing_service = service.NewLoginServiceService()
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func init() {
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var blazing_controller = &BlazingController{
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&cool.Controller{
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Prefix: "/seer/game",
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Api: []string{},
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Service: biazing_service,
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},
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}
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// 注册路由
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cool.RegisterController(blazing_controller)
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}
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func (c *BlazingController) GetSession(ctx context.Context, req *SessionReq) (res *SessionRes, err error) {
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res = &SessionRes{
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Msg: "success",
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Code: 200,
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Session: ""}
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if err := g.Validator().Data(req).Run(ctx); err != nil {
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fmt.Println(err)
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res.Code = 400
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res.Msg = err.Error()
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}
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res1, err := baseservice.NewBaseSysUserService().GetSession(req.Email, req.Password)
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if err != nil || res1 == nil {
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res.Code = 400
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res.Msg = err.Error()
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return
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}
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accountID := res1.ID
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res.Session = biazing_service.GetSessionId(accountID)
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return
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}
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type MockReq struct {
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g.Meta `path:"/mock" method:"GET"`
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Email string `json:"email" v:"required|email"`
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Password string `json:"password" v:"required"`
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}
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