Files
bl/modules/blazing/service/info.go

82 lines
1.4 KiB
Go

package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"context"
"strings"
"time"
"github.com/gogf/gf/v2/os/glog"
)
// 是否注册,如果注册过,那么就会产生用户player信息
func (s *UserService) IsReg() bool {
m := s.Model(s.info.Model)
record, err := m.One()
if err != nil {
return false
}
if record != nil {
return true
}
return false
}
// 实现注册,id+昵称+颜色
func (s *UserService) Reg(nick string, color uint32) {
if s.IsReg() {
return
}
nick = strings.Trim(nick, "\x00")
t := model.NewPlayer()
t.PlayerID = uint64(s.userid)
//设置用户信息
t.Data = model.NewPlayerInfo()
t.Data.Nick = nick
t.Data.TaskList[3] = 3 //新手任务
for i := 0; i < 80; i++ { //超NO芯片填充
t.Data.NonoChipList[i] = 255
}
t.Data.Color = color
t.Data.RegisterTime = uint32(time.Now().Unix()) //写入注册时间
_, err := cool.DBM(s.info.Model).Data(t).FieldsEx("id").Insert()
if err != nil {
glog.Error(context.Background(), err)
return
}
//go s.InitTask()
}
func (s *UserService) Person(userid uint32) *model.PlayerInfo {
m := cool.DBM(s.info.Model).Where("player_id", userid)
var tt model.PlayerEX
err := m.Scan(&tt)
if err != nil {
panic(err)
}
ret := tt.Data
return &ret
}
func (s *UserService) Save(data *model.PlayerInfo) {
m := s.Model(s.info.Model)
var tt model.PlayerEX
m.Scan(&tt)
tt.Data = *data
_, err := m.Update(tt)
if err != nil {
panic(err)
}
}