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feat(fight/boss): 添加技能实体致命一击检查逻辑 在NewSeIdx_409中新增对SkillEntity的空指针检查, 并实现通过Crit字段判断是否为致命一击的逻辑, 只有当Crit等于1且随机判定成功时才执行后续操作 ```
feat(fight/boss): 添加技能实体致命一击检查逻辑 在NewSeIdx_409中新增对SkillEntity的空指针检查, 并实现通过Crit字段判断是否为致命一击的逻辑, 只有当Crit等于1且随机判定成功时才执行后续操作 ```