Files
bl/logic/service/fight/effect/200.go
xinian 3dd2d40c50
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feat: 新增多个战斗技能效果实现
2026-03-08 10:34:23 +08:00

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 200 - 若对手处于能力提升状态n%几率令对手XX
type Effect200 struct {
node.EffectNode
}
func (e *Effect200) OnSkill() bool {
for _, v := range e.Ctx().Opp.Prop[:] {
if v > 0 {
chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
effectType := int(e.Args()[1].IntPart()) // XX类型
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, effectType)
if statusEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
}
}
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 200, &Effect200{})
}