Files
bl/logic/server.go
昔念 3e55b0f481 ```
feat(vscode): 添加调试参数配置

为launch.json添加-debug=1参数,便于调试模式启动

docs(README): 补充zellij终端复用工具使用说明

添加x-cmd安装和zellij会话管理相关命令示例

refactor(config): 注释掉GamePort配置项

暂时注释GamePort配置项以解决配置冲突问题

refactor(xmlres): 移除未使用的gf框架依赖
2026-01-01 22:19:00 +08:00

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package main
import (
"blazing/common/data/xmlres"
"blazing/common/rpc"
"blazing/common/socket"
"blazing/logic/controller"
blservice "blazing/modules/blazing/service"
"fmt"
"log"
"net"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/util/gconv"
)
const (
minRandomPort = 10000
maxRandomPort = 60000
maxPortRetryCount = 5
)
// determinePort 确定服务器使用的端口
func determinePort(ports []uint32) (int, error) {
// 尝试从指定端口列表中找可用端口最多尝试maxPortRetryCount轮
for i := 0; i < maxPortRetryCount; i++ {
// 遍历指定的端口列表
for _, port := range ports {
if isPortAvailable(port) {
return int(port), nil
}
log.Printf("Port %d is not available, checking next...", port)
}
log.Printf("All candidate ports are in use, retrying round %d...", i+1)
}
return 0, fmt.Errorf("failed to find available port after %d rounds of checking", maxPortRetryCount)
}
// isPortAvailable 检查端口是否可用
func isPortAvailable(port uint32) bool {
address := fmt.Sprintf(":%d", port)
listener, err := net.Listen("tcp", address)
if err != nil {
return false
}
defer listener.Close()
return true
}
// Start 启动服务器
// 如果id是0,那就是login server
func Start(serverID uint16) {
// 确定端口
r := blservice.NewLoginServiceService().GetServerID(serverID)
if r.IsVip == 1 {
g.DB().SetDebug(true)
}
port, err := determinePort(r.CanPort)
if err != nil {
log.Fatalf("Failed to determine port: %v", err)
}
server := socket.NewServer(
socket.WithCORS(),
socket.WithPort(port),
)
// go func() {
rpcClient := rpc.StartClient(serverID, uint16(port), server)
controller.Maincontroller.RPCClient = *rpcClient //将RPC赋值Start
controller.Maincontroller.Port = uint16(port) //赋值服务器ID
controller.Init(true)
xmlres.Initfile()
blservice.NewLoginServiceService().SetServerID(serverID, gconv.Uint16(port))
server.Boot()
}