Files
bl/logic/controller/mapin.go

19 lines
572 B
Go

package controller
import (
"blazing/common/data/entity"
"blazing/common/socket/errorcode"
"blazing/logic/service/maps"
"blazing/logic/service/space"
)
func (h *Controller) MapIn(data *maps.InInfo, c *entity.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
c.MapId = data.MapId //登录地图
space.GetSpace(c.MapId).Set(c.UserID, c) //添加玩家
//result = &maps.OutInfo{UserID: c.UserID} //设置广播信息
data.Broadcast(c.MapId, maps.OutInfo{UserID: c.UserID}) //同步广播
return
}