38 lines
573 B
Go
38 lines
573 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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func init() {
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input.InitEffect(input.EffectType.Skill, 413, &Effect413{
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EffectNode: node.EffectNode{},
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})
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}
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type Effect413 struct {
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node.EffectNode
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}
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func (e *Effect413) OnSkill() bool {
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var isprop bool
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for _, v := range e.Ctx().Opp.Prop {
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if v > 0 {
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isprop = true
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}
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}
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if isprop {
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: e.Args()[0],
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})
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}
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return true
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}
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