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3a43e78aab7088bfd41652b344029e43a765ac1d
bl/logic/service/fight/effect
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昔念 3a43e78aab 战斗修改
2025-10-22 00:25:38 +08:00
..
effect_1.go
踢人逻辑修改,先保存数据
2025-10-03 20:20:17 +08:00
effect_3_33_63__85_145.go
refactor(fight/effect): 重构技能效果处理逻辑,统一使用DamageZone结构管理伤害值,新增Effect20疲惫效果和先/后手威力翻倍效果
2025-09-26 21:15:58 +00:00
effect_4_5.go
refactor(fight/effect): 重构能力操作类型枚举命名,统一使用大写形式(ADD/SUB/COPY/RESET)并更新相关调用点
2025-09-26 18:39:59 +00:00
effect_8.go
战斗修改
2025-09-29 02:40:35 +08:00
effect_9.go
技能实现
2025-10-05 07:13:43 +00:00
effect_10-16_94_99_114.go
战斗修改
2025-10-22 00:25:38 +08:00
effect_20.go
feat(fight): 优化技能命中逻辑与效果触发流程
2025-10-05 00:29:22 +08:00
effect_61_70_118.go
技能实现
2025-10-05 07:13:43 +00:00
effect_62.go
战斗修改
2025-09-29 02:40:35 +08:00
effect_67.go
战斗修改
2025-09-29 02:40:35 +08:00
effect_power_doblue.go
feat(fight): 优化技能命中逻辑与效果触发流程
2025-10-05 00:29:22 +08:00
effect_status.go
```
2025-10-20 23:59:49 +08:00
NewSeIdx_1.go
refactor(fight/effect): 重构能力操作类型枚举命名,统一使用大写形式(ADD/SUB/COPY/RESET)并更新相关调用点
2025-09-26 18:39:59 +00:00
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