43 lines
1.1 KiB
Go
43 lines
1.1 KiB
Go
package model
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import (
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"blazing/cool"
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)
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const TableNamePlayerBagItem = "player_bag_item"
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// PlayerBagItem mapped from table <player_bag_item>
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type Item struct {
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*cool.Model
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PlayerID uint64 `gorm:"not null;index:idx_player_bag_item_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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Data string `gorm:"type:text;not null;comment:'全部数据'" json:"data"`
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}
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type ItemE struct {
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ID int32 `gorm:"not null;comment:'道具唯一编号'" json:"item_id"`
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Count int32 `gorm:"not null;default:0;comment:'拥有数量 '" json:"count"`
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Max int32 `gorm:"not null;default:0;comment:'最大数量 '" json:"max"`
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Total int32 `gorm:"not null;default:0;comment:'使用次数'" json:"total"`
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}
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// TableName PlayerBagItem's table name
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func (*ItemE) TableName() string {
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return TableNamePlayerBagItem
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}
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// GroupName PlayerBagItem's table group
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func (*ItemE) GroupName() string {
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return "default"
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}
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// NewPlayerBagItem create a new PlayerBagItem
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func NewPlayerBag() *Item {
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return &Item{
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Model: cool.NewModel(),
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}
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}
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// init 创建表
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func init() {
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cool.CreateTable(&Item{})
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}
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