Files
bl/logic/service/fight/effect/effect_93.go
xinian 875ad668aa
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

39 lines
686 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* n%几率额外附加m点固定伤害
*/
func init() {
input.InitEffect(input.EffectType.Skill, 93, &Effect93{})
}
// Effect 93: {0}%概率额外附加{1}点固定伤害
type Effect93 struct {
node.EffectNode
}
func (e *Effect93) Skill_Use() bool {
if e.Ctx().SkillEntity == nil {
return true
}
// 概率判定
ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if !ok {
return true
}
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: e.Args()[1],
})
return true
}