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bl/logic/service/fight/effect/effect_91.go
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
)
/**
* n回合内对手的状态变化会同时作用在自己身上
*/
func init() {
t := &Effect91{}
input.InitEffect(input.EffectType.Skill, 91, t)
}
// Effect 91: {0}回合内对手的状态变化会同时作用在自己身上
type Effect91 struct {
RoundEffectSideArg0Base
can bool
}
// 默认添加回合
func (e *Effect91) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) {
for i, v := range e.Ctx().Opp.Prop[:] {
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), v)
}
}