55 lines
1.0 KiB
Go
55 lines
1.0 KiB
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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/**
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* 伤害大于对方体力时会余下1体力
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 8, &Effect8{})
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}
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// Effect 8: 伤害大于对方体力时,对方会余下1体力
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type Effect8 struct {
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node.EffectNode
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max alpacadecimal.Decimal
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}
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// DamageFloor 伤害落实前触发,限制最大伤害
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func (e *Effect8) DamageFloor(t *info.DamageZone) bool {
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if e.Ctx().Opp.CurPet[0].GetHP().IntPart() <= 1 {
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return true
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}
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if t.Type == info.DamageType.Red {
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t.Damage = alpacadecimal.Min(t.Damage, e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1)))
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e.max = t.Damage
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}
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return true
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}
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func (e *Effect8) DamageLock(t *info.DamageZone) bool {
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//fmt.Println("Effect7_old", t.Damage.IntPart())
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if t.Type == info.DamageType.Red {
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if t.Damage.Cmp(e.max) == 1 {
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t.Damage = e.max
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}
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}
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// fmt.Println("Effect7_new", t.Damage.IntPart())
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return true
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}
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