Files
bl/logic/service/fight/effect/effect_490.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

30 lines
641 B
Go

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// Effect 490: 造成的伤害大于{0},则对自身{1}+{2}
type Effect490 struct {
node.EffectNode
}
func (e *Effect490) Skill_Use_ex() bool {
damageThreshold := int(e.Args()[0].IntPart())
speedBoost := int8(e.Args()[1].IntPart())
if e.Ctx().Our.SumDamage.Cmp(alpacadecimal.NewFromInt(int64(damageThreshold))) > 0 {
// 提升自身速度等级
e.Ctx().Our.SetProp(e.Ctx().Our, 5, speedBoost)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 490, &Effect490{})
}