43 lines
790 B
Go
43 lines
790 B
Go
package effect
|
|
|
|
import (
|
|
"blazing/logic/service/fight/action"
|
|
"blazing/logic/service/fight/input"
|
|
"blazing/logic/service/fight/node"
|
|
)
|
|
|
|
// Effect 481: 下{0}回合自身攻击先制+{1}
|
|
type Effect481 struct {
|
|
node.EffectNode
|
|
}
|
|
|
|
func (e *Effect481) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
|
|
|
|
if !e.IsOwner() {
|
|
return true
|
|
}
|
|
|
|
if fattack == nil {
|
|
return true
|
|
}
|
|
//先手是自己
|
|
if fattack.PlayerID == e.Ctx().Our.UserID {
|
|
return true
|
|
}
|
|
if sattack == nil {
|
|
return true
|
|
}
|
|
if sattack == nil {
|
|
return true
|
|
}
|
|
if sattack.SkillEntity == nil {
|
|
return true
|
|
}
|
|
//对调
|
|
sattack.SkillEntity.XML.Priority += int(e.Args()[0].IntPart())
|
|
return true
|
|
}
|
|
func init() {
|
|
input.InitEffect(input.EffectType.Skill, 481, &Effect481{})
|
|
}
|