40 lines
985 B
Go
40 lines
985 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// Effect 455: 每损失{0}点体力则额外附加{1}点固定伤害
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type Effect455 struct {
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node.EffectNode
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}
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func (e *Effect455) Skill_Use_ex() bool {
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// 计算受到的伤害
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damageTaken := e.Ctx().Our.SumDamage
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// 计算应该附加的额外伤害
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damageRatio := damageTaken.Div(e.Args()[0]) // 损失n点的次数
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additionalDamagePerHit := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart()))
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// 总额外伤害
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totalAdditionalDamage := additionalDamagePerHit.Mul(damageRatio)
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if totalAdditionalDamage.Cmp(alpacadecimal.NewFromInt(0)) > 0 {
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damageZone := &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: totalAdditionalDamage,
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 455, &Effect455{})
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}
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