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bl/logic/service/fight/effect/effect_414.go
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
func init() {
input.InitEffect(input.EffectType.Skill, 414, &Effect414{})
}
// Effect 414: 对手{0}等级{1},若对手处于{2}状态,则弱化效果翻倍
type Effect414 struct {
node.EffectNode
}
// 使用技能时不可被继承继承Miss和Hit就行
func (e *Effect414) OnSkill() bool {
if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[2].IntPart())) {
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.Args()[0].IntPart()), int8(e.Args()[1].IntPart())*2)
} else {
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.Args()[0].IntPart()), int8(e.Args()[1].IntPart()))
}
return true
}