Files
bl/logic/service/fight/effect/effect_160.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

51 lines
936 B
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// Effect 160: {0}回合内若对手MISS则下回合自身必定致命一击
type Effect160 struct {
RoundEffectArg0Base
can bool
}
func (e *Effect160) ActionStart(a, b *action.SelectSkillAction) bool {
if !e.can {
return true
}
//fmt.Println(e.Ctx().SkillEntity)
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true
}
e.Ctx().SkillEntity.XML.CritRate = 16
e.can = false
e.Alive(false)
return true
}
func (e *Effect160) SkillHit_ex() bool {
//fmt.Println(e.Ctx().SkillEntity)
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.AttackTime != 0 {
return true
}
e.can = true
e.Duration(1)
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 160, &Effect160{})
}