38 lines
1.0 KiB
Go
38 lines
1.0 KiB
Go
package effect
|
||
|
||
import (
|
||
"blazing/logic/service/fight/info"
|
||
"blazing/logic/service/fight/input"
|
||
"blazing/logic/service/fight/node"
|
||
|
||
"github.com/alpacahq/alpacadecimal"
|
||
)
|
||
|
||
// Effect 130: 对方为{0}则附加{1}点伤害
|
||
type Effect130 struct {
|
||
node.EffectNode // 仅继承基础效果节点,不嵌入条件函数
|
||
}
|
||
|
||
// -----------------------------------------------------------
|
||
// 核心共性逻辑:命中且满足条件时,附加固定伤害
|
||
// -----------------------------------------------------------
|
||
func (e *Effect130) Skill_Use() bool {
|
||
// 1. 命中判定失败,不触发
|
||
|
||
if e.Ctx().Opp.CurPet[0].Info.Gender != int(e.Args()[0].IntPart()) {
|
||
return true
|
||
}
|
||
// 4. 附加固定伤害(从SideEffectArgs[0]获取伤害值)
|
||
damageValue := alpacadecimal.NewFromInt(int64(e.SideEffectArgs[1]))
|
||
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
||
Type: info.DamageType.Fixed,
|
||
Damage: damageValue,
|
||
})
|
||
|
||
return true
|
||
}
|
||
func init() {
|
||
input.InitEffect(input.EffectType.Skill, 130, &Effect130{})
|
||
|
||
}
|