Files
bl/logic/service/fight/effect/881_885.go
xinian 9c6f3988de
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refactor: 重构 CurrentPet 为 CurPet
2026-04-04 04:34:43 +08:00

186 lines
4.7 KiB
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// Effect 881: Priority +3 when self has any negative stat stage.
type Effect881 struct{ node.EffectNode }
func (e *Effect881) ComparePre(fattack, sattack *action.SelectSkillAction) bool {
if !e.Ctx().Our.HasPropSub() {
return true
}
current := actionByPlayer(fattack, sattack, e.Ctx().Our.UserID)
if current != nil && current.SkillEntity != nil {
current.SkillEntity.XML.Priority += 3
}
return true
}
// Effect 882: For each positive stat stage kind on self, increase skill power by {0}.
type Effect882 struct{ node.EffectNode }
func (e *Effect882) SkillHit() bool {
if len(e.Args()) == 0 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true
}
boostKinds := countPositivePropKinds(e.Ctx().Our)
if boostKinds <= 0 {
return true
}
e.Ctx().SkillEntity.XML.Power += boostKinds * int(e.Args()[0].IntPart())
return true
}
// Effect 883: On hit, reduce opponent next switched-in pet max HP by {0}% up to {1}%.
type Effect883 struct{ node.EffectNode }
func (e *Effect883) Skill_Use() bool {
if len(e.Args()) < 2 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.AttackTime == 0 {
return true
}
step := int(e.Args()[0].IntPart())
capPercent := int(e.Args()[1].IntPart())
if step <= 0 || capPercent <= 0 {
return true
}
if exist := e.Ctx().Opp.GetEffect(input.EffectType.Sub, 883); exist != nil {
if sub, ok := exist.(*Effect883Sub); ok {
sub.AddReduction(step, capPercent)
return true
}
}
sub := e.Ctx().Opp.InitEffect(input.EffectType.Sub, 883, step, capPercent)
if sub != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, sub)
}
return true
}
type Effect883Sub struct {
node.EffectNode
reducePercent int
capPercent int
}
func (e *Effect883Sub) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.CanStack(false)
e.Duration(-1)
if len(a) > 0 {
e.reducePercent = a[0]
}
if len(a) > 1 {
e.capPercent = a[1]
}
if e.capPercent <= 0 {
e.capPercent = e.reducePercent
}
if e.capPercent > 100 {
e.capPercent = 100
}
if e.reducePercent > e.capPercent {
e.reducePercent = e.capPercent
}
if e.reducePercent < 0 {
e.reducePercent = 0
}
}
func (e *Effect883Sub) AddReduction(step, cap int) {
if cap > 0 {
e.capPercent = cap
}
if e.capPercent > 100 {
e.capPercent = 100
}
if step <= 0 {
return
}
e.reducePercent += step
if e.capPercent > 0 && e.reducePercent > e.capPercent {
e.reducePercent = e.capPercent
}
}
func (e *Effect883Sub) SwitchIn(in *input.Input) bool {
if in != e.Ctx().Our || e.reducePercent <= 0 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil {
return true
}
currentMax := e.Ctx().Our.CurPet[0].GetMaxHP()
newMax := currentMax.Mul(hundred.Sub(alpacadecimal.NewFromInt(int64(e.reducePercent)))).Div(hundred)
if newMax.Cmp(alpacadecimal.NewFromInt(1)) < 0 {
newMax = alpacadecimal.NewFromInt(1)
}
e.Ctx().Our.CurPet[0].Info.MaxHp = uint32(newMax.IntPart())
if e.Ctx().Our.CurPet[0].Info.Hp > e.Ctx().Our.CurPet[0].Info.MaxHp {
e.Ctx().Our.CurPet[0].Info.Hp = e.Ctx().Our.CurPet[0].Info.MaxHp
}
e.Alive(false)
return true
}
// Effect 884: Make opponent's next used skill invalid.
type Effect884 struct{ node.EffectNode }
func (e *Effect884) Skill_Use() bool {
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 884)
if sub != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, sub)
}
return true
}
type Effect884Sub struct{ node.EffectNode }
func (e *Effect884Sub) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.CanStack(false)
e.Duration(-1)
}
func (e *Effect884Sub) ActionStart(a, b *action.SelectSkillAction) bool {
if e.Ctx().SkillEntity == nil {
return true
}
e.Ctx().SkillEntity.SetMiss()
e.Alive(false)
return true
}
// Effect 885: Increase all stats by {0}, doubled when current HP > opponent HP.
type Effect885 struct{ node.EffectNode }
func (e *Effect885) OnSkill() bool {
if len(e.Args()) == 0 {
return true
}
boost := int8(e.Args()[0].IntPart())
if e.Ctx().Our.CurPet[0].GetHP().Cmp(e.Ctx().Opp.CurPet[0].GetHP()) > 0 {
boost *= 2
}
for i := 0; i < 6; i++ {
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), boost)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 881, &Effect881{})
input.InitEffect(input.EffectType.Skill, 882, &Effect882{})
input.InitEffect(input.EffectType.Skill, 883, &Effect883{})
input.InitEffect(input.EffectType.Sub, 883, &Effect883Sub{})
input.InitEffect(input.EffectType.Skill, 884, &Effect884{})
input.InitEffect(input.EffectType.Sub, 884, &Effect884Sub{})
input.InitEffect(input.EffectType.Skill, 885, &Effect885{})
}