Files
bl/logic/service/fight/effect/572.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

33 lines
824 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 572: 攻击对手时若对手处于{0}状态,则{1}%使对手{2}
type Effect572 struct {
node.EffectNode
}
func (e *Effect572) OnSkill() bool {
triggerStatus := info.EnumPetStatus(e.Args()[0].IntPart())
if e.Ctx().Opp.StatEffect_Exist(triggerStatus) {
chance := e.Args()[1].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
targetStatus := int(e.Args()[2].IntPart())
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, targetStatus)
if statusEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
}
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 572, &Effect572{})
}