29 lines
684 B
Go
29 lines
684 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// Effect 546: 若对手处于{0}状态则对手{1}
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type Effect546 struct {
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node.EffectNode
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}
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func (e *Effect546) OnSkill() bool {
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triggerStatus := info.EnumPetStatus(e.Args()[0].IntPart())
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if e.Ctx().Opp.StatEffect_Exist(triggerStatus) {
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targetStatus := int(e.Args()[1].IntPart())
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statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, targetStatus)
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if statusEffect != nil {
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e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
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}
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 546, &Effect546{})
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}
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