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bl/logic/service/fight/effect/536.go
xinian 9c6f3988de
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refactor: 重构 CurrentPet 为 CurPet
2026-04-04 04:34:43 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 536: 若当次攻击击败对手恢复对手体力上限1/{0}的体力
type Effect536 struct {
node.EffectNode
}
func (e *Effect536) OnSkill() bool {
divisor := e.Args()[0] // 除数
// 检查对手是否被击败体力值为0或以下
if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 {
// 获取对手原来的体力上限
opponentMaxHP := e.Ctx().Opp.CurPet[0].GetMaxHP()
// 计算要恢复的体力值
healAmount := opponentMaxHP.Div(divisor)
// 为自身恢复体力
e.Ctx().Opp.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 536, &Effect536{})
}