36 lines
807 B
Go
36 lines
807 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// Effect 536: 若当次攻击击败对手,恢复对手体力上限1/{0}的体力
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type Effect536 struct {
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node.EffectNode
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}
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func (e *Effect536) OnSkill() bool {
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divisor := e.Args()[0] // 除数
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// 检查对手是否被击败(体力值为0或以下)
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if e.Ctx().Opp.CurPet[0].Info.Hp <= 0 {
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// 获取对手原来的体力上限
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opponentMaxHP := e.Ctx().Opp.CurPet[0].GetMaxHP()
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// 计算要恢复的体力值
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healAmount := opponentMaxHP.Div(divisor)
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// 为自身恢复体力
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e.Ctx().Opp.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 536, &Effect536{})
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}
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