69 lines
1.4 KiB
Go
69 lines
1.4 KiB
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// Effect 513: 处在烧伤、中毒、冻伤状态时威力翻倍,命中后解除这些异常状态
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type Effect513 struct {
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node.EffectNode
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}
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func (e *Effect513) SkillHit() bool {
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if e.Ctx().SkillEntity == nil {
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return true
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}
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stas := []info.EnumPetStatus{
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info.PetStatus.Burned,
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info.PetStatus.Poisoned,
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info.PetStatus.Frozen,
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}
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var hasSpecificStatus bool
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for _, sta := range stas {
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if e.Ctx().Our.StatEffect_Exist(sta) {
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hasSpecificStatus = true
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r := e.Ctx().Our.GetEffect(input.EffectType.Status, int(sta))
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r.Alive(false)
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}
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}
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if hasSpecificStatus {
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// 威力翻倍
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e.Ctx().SkillEntity.XML.Power *= 2
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 513, &Effect513{})
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input.InitEffect(input.EffectType.Skill, 544, &Effect544{})
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}
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// Effect 544: 解除自身的烧伤、冻伤、中毒状态
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type Effect544 struct {
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node.EffectNode
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}
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func (e *Effect544) Skill_Use() bool {
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if e.Ctx().SkillEntity == nil {
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return true
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}
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stas := []info.EnumPetStatus{
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info.PetStatus.Burned,
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info.PetStatus.Poisoned,
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info.PetStatus.Frozen,
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}
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for _, sta := range stas {
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if e.Ctx().Our.StatEffect_Exist(sta) {
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r := e.Ctx().Our.GetEffect(input.EffectType.Status, int(sta))
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r.Alive(false)
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}
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}
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return true
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}
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