44 lines
893 B
Go
44 lines
893 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// Effect 511: {0}%概率威力翻倍 体力低于1/{1}时概率增加{2}%
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type Effect511 struct {
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node.EffectNode
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}
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func (e *Effect511) SkillHit() bool {
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if e.Ctx().SkillEntity == nil {
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return true
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}
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// 基础概率
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baseChance := e.Args()[0].IntPart()
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// 检查体力是否低于1/m
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maxHp := e.Ctx().Our.CurPet[0].GetMaxHP()
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currentHp := e.Ctx().Our.CurPet[0].GetHP()
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threshold := maxHp.Div(e.Args()[1]) // 1/m
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chance := baseChance
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if currentHp.Cmp(threshold) < 0 {
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// 体力低于阈值,概率增加k%
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chance += int64(e.Args()[2].IntPart())
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}
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success, _, _ := e.Input.Player.Roll(int(chance), 100)
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if success {
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// 威力翻倍
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e.Ctx().SkillEntity.XML.Power *= 2
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 511, &Effect511{})
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}
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