Files
bl/logic/service/fight/effect/473.go

29 lines
685 B
Go

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 473: 若造成的伤害不足{0},则自身{1}等级+{2}
type Effect473 struct {
node.EffectNode
}
func (e *Effect473) Skill_Use() bool {
damageThreshold := int(e.Args()[0].IntPart())
damageDone := e.CarrierInput().SumDamage
if damageDone.IntPart() < int64(damageThreshold) {
effectType := int(e.Args()[1].IntPart()) // XX类型
effectValue := int(e.Args()[2].IntPart()) // 等级+n
e.CarrierInput().SetProp(e.CarrierInput(), int8(effectType), int8(effectValue))
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 473, &Effect473{})
}