Files
bl/logic/service/fight/effect/1390.go
xinian 1a0e0b405a
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feat: 添加自然祝福相关技能效果实现
实现1383-1387技能效果,包括自然祝福状态下的属性强化、自然祝福层数管理、护盾效果等
2026-04-03 11:19:20 +08:00

67 lines
1.6 KiB
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// Effect 1390: {0}%令对手{1},未触发则{2}回合内每回合{3}%闪避对手攻击
type Effect1390 struct{ node.EffectNode }
func (e *Effect1390) OnSkill() bool {
if len(e.Args()) < 4 || e.Ctx().Opp == nil || e.Ctx().SkillEntity == nil {
return true
}
if e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 {
return true
}
success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if success {
addStatusByID(e.Ctx().Our, e.Ctx().Opp, int(e.Args()[1].IntPart()))
return true
}
duration := int(e.Args()[2].IntPart())
if duration <= 0 || e.Args()[3].Cmp(alpacadecimal.Zero) <= 0 {
return true
}
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1390, duration, int(e.Args()[3].IntPart()))
if sub != nil {
e.Ctx().Our.AddEffect(e.Ctx().Our, sub)
}
return true
}
type Effect1390Sub struct {
RoundEffectArg0Base
dodgePercent int
}
func (e *Effect1390Sub) SetArgs(t *input.Input, a ...int) {
e.RoundEffectArg0Base.SetArgs(t, a...)
if len(a) > 1 {
e.dodgePercent = a[1]
}
}
func (e *Effect1390Sub) SkillHit_ex() bool {
if e.dodgePercent <= 0 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true
}
if ok, _, _ := e.Input.Player.Roll(e.dodgePercent, 100); ok {
e.Ctx().SkillEntity.SetMiss()
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 1390, &Effect1390{})
input.InitEffect(input.EffectType.Sub, 1390, &Effect1390Sub{})
}