Files
bl/logic/service/fight/effect/1188_1192.go
xinian 9c6f3988de
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refactor: 重构 CurrentPet 为 CurPet
2026-04-04 04:34:43 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// Effect 1188: {0}回合内自身受到攻击则使对手{1}未触发则吸取对手最大体力的1/{2}
type Effect1188 struct {
RoundEffectArg0Base
triggered bool
}
func (e *Effect1188) DamageSubEx(zone *info.DamageZone) bool {
if zone == nil || zone.Type != info.DamageType.Red || len(e.Args()) < 3 {
return true
}
if zone.Damage.Cmp(alpacadecimal.Zero) <= 0 || e.triggered {
return true
}
applyStatusByID(e.Ctx().Our, e.Ctx().Opp, int(e.Args()[1].IntPart()))
e.triggered = true
return true
}
func (e *Effect1188) TurnEnd() {
if !e.triggered && e.Duration() == 1 && len(e.Args()) >= 3 && e.Args()[2].Cmp(alpacadecimal.Zero) > 0 {
damage := e.Ctx().Opp.CurPet[0].GetMaxHP().Div(e.Args()[2])
if damage.Cmp(alpacadecimal.Zero) > 0 {
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Percent,
Damage: damage,
})
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage)
}
}
e.EffectNode.TurnEnd()
}
// Effect 1189: 后出手时吸取对手{0}点体力
type Effect1189 struct{ node.EffectNode }
func (e *Effect1189) Skill_Use() bool {
if len(e.Args()) == 0 || e.IsFirst() {
return true
}
damage := e.Args()[0]
if damage.Cmp(alpacadecimal.Zero) <= 0 {
return true
}
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damage,
})
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damage)
return true
}
// Effect 1191: 100%令自身全属性-{0}
type Effect1191 struct{ node.EffectNode }
func (e *Effect1191) Skill_Use() bool {
if len(e.Args()) == 0 {
return true
}
level := int8(e.Args()[0].IntPart())
for i := range e.Ctx().Our.Prop[:] {
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), -level)
}
return true
}
// Effect 1192: 将自身能力下降状态反馈给对手,反馈失败则解除自身能力下降状态
type Effect1192 struct{ node.EffectNode }
func (e *Effect1192) Skill_Use() bool {
copied := false
for i, v := range e.Ctx().Our.Prop[:] {
if v >= 0 {
continue
}
if e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), v) {
copied = true
}
}
if copied {
return true
}
for i, v := range e.Ctx().Our.Prop[:] {
if v < 0 {
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), 0)
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 1188, &Effect1188{})
input.InitEffect(input.EffectType.Skill, 1189, &Effect1189{})
input.InitEffect(input.EffectType.Skill, 1191, &Effect1191{})
input.InitEffect(input.EffectType.Skill, 1192, &Effect1192{})
}