51 lines
902 B
Go
51 lines
902 B
Go
package effect
|
||
|
||
import (
|
||
"blazing/logic/service/fight/info"
|
||
"blazing/logic/service/fight/input"
|
||
"blazing/logic/service/fight/node"
|
||
|
||
"github.com/shopspring/decimal"
|
||
)
|
||
|
||
/**
|
||
* 如果先出手,则受攻击时反弹200%的伤害给对手,持续n回合
|
||
*/
|
||
|
||
func init() {
|
||
t := &Effect73{
|
||
EffectNode: node.EffectNode{},
|
||
}
|
||
|
||
input.InitEffect(input.EffectType.Skill, 73, t)
|
||
|
||
}
|
||
|
||
type Effect73 struct {
|
||
node.EffectNode
|
||
}
|
||
|
||
// 默认添加回合
|
||
func (e *Effect73) SetArgs(t *input.Input, a ...int) {
|
||
|
||
e.EffectNode.SetArgs(t, a...)
|
||
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0] - 1)
|
||
|
||
}
|
||
func (e *Effect73) Skill_Use_ex() bool {
|
||
|
||
if !e.Hit() {
|
||
return true
|
||
}
|
||
if !e.Input.FightC.IsFirst(e.Ctx().Our.Player) {
|
||
return true
|
||
}
|
||
|
||
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
||
Type: info.DamageType.Fixed,
|
||
Damage: e.Ctx().Opp.SumDamage.Mul(decimal.NewFromInt(2)),
|
||
})
|
||
|
||
return true
|
||
}
|