Files
bl/logic/service/fight/effect/effect_6.go
2025-11-21 05:47:51 +00:00

34 lines
724 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/shopspring/decimal"
)
//对方所受伤害的1/n会反弹给自己
//被动效果都是自己施加给自己的,所以不能免疫
func init() {
input.InitEffect(input.EffectType.Skill, 6, &Effect6{})
}
type Effect6 struct {
node.EffectNode
}
// 我方使用效果
func (e *Effect6) Skill_Useed() bool {
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
//这个对面计算前是在他的回合,所以后手也能拿到伤害
Damage: e.Ctx().Our.SumDamage.Div(decimal.NewFromInt(int64(e.SideEffectArgs[0]))),
})
return true
}