Files
bl/logic/service/fight/effect/effect_52.go
2025-11-21 05:47:51 +00:00

49 lines
810 B
Go

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* n回合若本方先手攻击: 使得技能miss (但MustHit有效)
*/
func init() {
t := &Effect52{
EffectNode: node.EffectNode{},
}
input.InitEffect(input.EffectType.Skill, 52, t)
}
type Effect52 struct {
node.EffectNode
}
// 默认添加回合
func (e *Effect52) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0] - 1)
}
func (e *Effect52) Skill_Hit_ex() bool {
//fmt.Println(e.Ctx().SkillEntity)
if e.Ctx().SkillEntity == nil {
return true
}
if !e.Input.FightC.IsFirst(e.Ctx().Our.Player) {
return true
}
if e.Ctx().SkillEntity.AttackTime == 1 {
e.Ctx().SkillEntity.AttackTime = 0
}
return true
}