- 修改 login 服务端口配置,支持动态分配 - 优化 login 服务启动流程,增加信号处理 - 调整 ServerOption 类型,支持 int 类型端口 - 移除 CommendSvrInfo 相关代码,简化结构 - 更新 main 函数,采用新的服务启动方式
97 lines
2.4 KiB
Go
97 lines
2.4 KiB
Go
package server
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import (
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"blazing/cool"
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"blazing/modules/base/service"
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"blazing/modules/blazing/model"
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)
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// CommendSvrInfo 初始连接请求信息结构体
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type CommendSvrInfo struct {
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//Handler handler.TomeeHeader //` struc:"[0]pad"` //消息头 ,这里为传入的头部数据,遍历此头部实现解析CommendSvrInfo
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MaxOnlineID uint32 `struc:"sizeof=ServerList"` // 最大连接数
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IsVip uint32 // 建议为0
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ServerInfoLen uint32 `struc:"sizeof=ServerList"` // 服务器信息长度 ServerInfo
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ServerList []ServerInfo // 服务器具体信息
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FriendInfoLen uint32 `struc:"sizeof=FriendInfo"`
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FriendInfo []FriendInfo // 好友id
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BlackInfoLen uint32 `struc:"sizeof=BlackInfo"`
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BlackInfo []BlackInfo // 黑名单id
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}
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func NewCommendSvrInfo() *CommendSvrInfo {
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return &CommendSvrInfo{
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// Handler: handler.TomeeHeader{},
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// MaxOnlineID: 100,
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IsVip: 0,
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ServerInfoLen: 0,
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ServerList: make([]ServerInfo, 0),
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FriendInfo: make([]FriendInfo, 0),
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BlackInfo: make([]BlackInfo, 0),
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//Reversed: 0,
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}
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}
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// ServerInfo 服务器信息结构体
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type ServerInfo struct {
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// 连接ID, 即服务器序号
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OnlineID uint32
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// 当前服务器玩家在线数量, 供SWF显示
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UserCnt uint32
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// 服务器IP, 16字节UTF-8, 不足16补齐到16
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IP string `struc:"[16]byte"` // 定长模式:16字节
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// 端口
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Port uint16
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// 好友在线的个数
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Friends uint32
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}
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// NewServerInfo 创建新的服务器信息实例
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func newServerInfo() *ServerInfo {
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//getServerInfoList()
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return &ServerInfo{
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//OnlineID: 0,
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UserCnt: 20,
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//IP: "",
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// Port: 0,
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Friends: 1,
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}
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}
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func GetServerInfoList() []ServerInfo {
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dictInfoModel1 := model.NewServerList()
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mType := cool.DBM(dictInfoModel1)
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t, _ := mType.All()
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//fmt.Println(t)
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var ret []model.ServerList
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t.Structs(&ret)
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//fmt.Println(t)
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var ret1 []ServerInfo
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ip := service.NewBaseSysConfService().GetValue("server_ip")
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for _, v := range ret {
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tt := newServerInfo()
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tt.OnlineID = v.OnlineID
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// tt.UserCnt = v.UserCnt
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//tt.IP = v.IP
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tt.IP = ip
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tt.Port = v.Port
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// tt.Friends = v.Friends
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ret1 = append(ret1, *tt)
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}
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return ret1
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}
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type FriendInfo struct {
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BlackInfo
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TimePoke uint32
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}
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type BlackInfo struct {
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Userid uint32
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//TimePoke uint32
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}
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