- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果 - 修改技能效果的 ID,避免和普通效果 ID 冲突 - 优化战斗循环逻辑,增加战斗结束的判断条件 - 调整输入结构,移除未使用的属性和状态容器 - 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
52 lines
1.2 KiB
Go
52 lines
1.2 KiB
Go
{
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"data": [
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{
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"firstData": {
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"id": 1,
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"name": "SPT精灵",
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"panelCls": "SptPetView"
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},
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"childData": []
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},
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{
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"firstData": {
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"id": 2,
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"name": "珍贵道具",
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"panelCls": "SptItemView"
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},
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"childData": []
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},
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{
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"firstData": {
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"id": 3,
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"name": "SPT成就",
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"panelCls": "SptAchieveView"
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},
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"childData": []
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},
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{
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"firstData": {
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"id": 4,
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"name": "能力提升",
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"panelCls": "SptPowerView"
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},
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"childData": []
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},
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{
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"firstData": {
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"id": 5,
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"name": "限定头像",
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"panelCls": "SptHeadView"
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},
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"childData": []
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},
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{
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"firstData": {
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"id": 6,
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"name": "精灵因子",
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"panelCls": "SptPetFactorView"
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},
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"childData": []
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}
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]
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} |