43 lines
771 B
Go
43 lines
771 B
Go
package effect
|
|
|
|
import (
|
|
"blazing/logic/service/fight/info"
|
|
"blazing/logic/service/fight/input"
|
|
"blazing/logic/service/fight/node"
|
|
|
|
"github.com/shopspring/decimal"
|
|
)
|
|
|
|
/**
|
|
* n%几率附加速度的1/m伤害
|
|
*/
|
|
|
|
func init() {
|
|
input.InitEffect(input.EffectType.Skill, 115, &Effect115{
|
|
EffectNode: node.EffectNode{},
|
|
})
|
|
|
|
}
|
|
|
|
type Effect115 struct {
|
|
node.EffectNode
|
|
}
|
|
|
|
func (e *Effect115) OnSkill() bool {
|
|
if !e.Hit() {
|
|
return true
|
|
}
|
|
// 概率判定
|
|
ok, _, _ := e.Input.Player.Roll(e.Args()[0], 100)
|
|
if !ok {
|
|
return true
|
|
}
|
|
rr := decimal.NewFromInt(int64(e.Ctx().Our.GetProp(4, true))).Div(decimal.NewFromInt(int64(e.SideEffectArgs[1])))
|
|
|
|
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
|
|
Type: info.DamageType.Fixed,
|
|
Damage: rr,
|
|
})
|
|
return true
|
|
}
|