Files
bl/logic/controller/fight_pvp_withplayer.go
2025-11-15 23:02:46 +00:00

45 lines
1.3 KiB
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/fight"
"blazing/logic/service/fight/info"
"blazing/logic/service/player"
)
// 接收战斗或者取消战斗的包
func (h Controller) OnPlayerHandleFightInvite(data *fight.HandleFightInviteInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if ok, p1 := c.AgreeBattle(data.UserID, data.Flag, data.Mode); ok {
fight.NewFight(data.Mode, info.BattleStatus.FIGHT_WITH_PLAYER, p1, c, func(foi *info.FightOverInfo) {
}) ///开始对战,房主方以及被邀请方
}
return nil, -1
}
// 邀请其他人进行战斗
func (h Controller) OnPlayerInviteOtherFight(data *fight.InviteToFightInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if !c.CanFight() {
return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
}
//进入邀请,以及确认对战模式
c.PVPinfo = &info.PVPinfo{PlayerID: data.UserID,
Mode: data.Mode,
Status: info.BattleStatus.FIGHT_WITH_PLAYER}
c.InvitePlayerToBattle()
return nil, 0
}
// 取消和他人战斗
func (h Controller) OnPlayerCanceledOtherInviteFight(data *fight.InviteFightCancelInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
c.PVPinfo = nil
return nil, 0
}